SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Giftheck on July 16, 2017, 01:18:00 PM

Title: What Games/Places We Can Use Assets From and What We Can't
Post by: Giftheck on July 16, 2017, 01:18:00 PM
As some of you know, Disney's EULA revisions to certain games allows for us to use those games and the assets to create user-created content. What appears to be confusing a couple of people is what we can or can't use.

Thanks to Gogie on GameToast for sorting through it all and giving us a definitive answer.

These are the games and places that carry Disney's revised EULA. Thus, we can use content from them in mods:

[spoiler]Starwars.com
disney.com (and most affiliated sites)
Pinball FX2 - Star Wars Pinball / all content variants
Lego Star Wars III - The Clone Wars
Star Wars Knights of the Old Republic
Star Wars Knights of the Old Republic II
Star Wars rebellion
Star Wars Battlefront II
Star Wars Empire at War - Gold Pack
Lego Starwars The Complete Saga
Star Wars Republic Commando
Star Wars Jedi Knight Jedi Academy
Star Wars Galactic Battlegrounds Saga
Star Wars Dark Forces
Star Wars jedi Knight II - Jedi Outcast
Lego Starwars: The Force Awakens
Star Wars - Xwing Alliance
Star Wars Shadows of the Empire
Star Wars Tie Fighter Special Edition
Star Wars the Force Unleashed
Star Wars the Force Unleashed 2
Star Wars xwing vs Tie Fighter
Star Wars Rogue Squadron 3D
Star Wars Rebel Assault I + II
Star Wars Jedi Knight Mysteries of the Sith
Star Wars Starfighter
Star Wars xwing Special Edition
Star Wars Jedi Knight: Dark Forces II
Star Wars Commander
Star Wars: Rivals
Star Wars Jedi Challenges[/spoiler]

That's a lot of stuff. However, there are obviously games that do not carry Disney's EULA, and as such we are technically not allowed to use content from them. They are as follows:

[spoiler]Star Wars: The Clone Wars - Republic Heroes
Star Wars: Battlefront 2015 (EA)
Star Wars: Battlefront II 2017 (EA)
Star Wars: Galaxy of Heroes (EA)
Star Wars: Rogue Squadron II
Star Wars Rogue Squadron III
Star Wars: The Clone Wars
Star Wars: Jedi Starfighter
Star Wars: The Old Republic
[/spoiler]

I must stress that we should not use EA things unless there is truly absolutely no alternative. In particular, the models of the SWBF games themselves have no practical use due to their extremely high poly counts. Most of what's there has already got a community equivalent or is available in another game listed.

The following games did not have the Disney EULA but are now defunct as they have shut down:

[spoiler]Star Wars: Force Arena
Star Wars: Galaxies
Star Wars: Uprising[/spoiler]

It is, of course, at the discretion of the admins of this site as to what to allow. Any content ripped from EA's games is likely prohibited outright, for instance, but I can't see SWBFGamers being shut down over an asset or two from Star Wars Galaxies (a dead MMORPG). Of course, this is not my call to make, but if you stick pretty close to the list, you should be okay as far as content from other games goes.

If a mod wants to make this a sticky, copy this thread to the other Mod subforums, or to link to it in the rules, that would be great.
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: swgaming1015 on July 17, 2017, 05:44:12 AM
It's good to know what Disney is willing to let modders use. However, was there ever a case where a Battlefront mod was removed from anywhere due to copyright? Do big companies like Disney go after small map makers? Or is it just that they COULD go after them?
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Linux user Awesome on July 17, 2017, 05:53:37 AM
what about lego star was 1&2?
and lego star wars the compleat saga

I have all of these and want to use there assets some time.
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Unit 33 on July 17, 2017, 06:31:03 AM
That gives some nice finality to those old arguments I remember about JK assets.
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Luna-old on July 17, 2017, 06:56:24 AM
Quote from: Linux user Awesome on July 17, 2017, 05:53:37 AM
what about lego star was 1&2?
and lego star wars the compleat saga

I have all of these and want to use there assets some time.

The Complete Saga is on the list of games that you are allowed to use assets to create mods from, but the other two don't seem to be on either list. So those games might not even come under Disney's EULA.
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Ltin on July 17, 2017, 11:04:31 AM
I thought anything star wars was technically fair game (or at least it used to be)?
Is this not the case or has it never been the case?
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Giftheck on July 17, 2017, 11:11:42 AM
Ideas and inspiration? Yes. But you could not use assets from those games prior to the EULA update.
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Ltin on July 17, 2017, 11:27:39 AM
Quote from: Gistech on July 17, 2017, 11:11:42 AM
Ideas and inspiration? Yes. But you could not use assets from those games prior to the EULA update.
Interesting.
I stand corrected.
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Led on July 17, 2017, 11:57:56 AM
Quote from: swgaming1015 on July 17, 2017, 05:44:12 AM
It's good to know what Disney is willing to let modders use. However, was there ever a case where a Battlefront mod was removed from anywhere due to copyright? Do big companies like Disney go after small map makers? Or is it just that they COULD go after them?

Well, you can make you own website, host them, and find out  ;)

But for us, we will not take the risk.
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Giftheck on July 17, 2017, 02:39:56 PM
Quote from: swgaming1015 on July 17, 2017, 05:44:12 AM
It's good to know what Disney is willing to let modders use. However, was there ever a case where a Battlefront mod was removed from anywhere due to copyright? Do big companies like Disney go after small map makers? Or is it just that they COULD go after them?

Disney owns the Star Wars IP. They can pull the plug on our modding at any time they wish. So long as we do not do something stupid with the IP (like actively trying to compete with EA's games) Disney are not likely to excercise that right.
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Luna-old on July 17, 2017, 03:42:52 PM
Quote from: Gistech on July 17, 2017, 02:39:56 PM
Disney owns the Star Wars IP. They can pull the plug on our modding at any time they wish. So long as we do not do something stupid with the IP (like actively trying to compete with EA's games) Disney are not likely to excercise that right.

What about people trying to mod SWBFEA?
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Led on July 17, 2017, 03:56:42 PM
Quote from: Nyx on July 17, 2017, 03:42:52 PM
What about people trying to mod SWBFEA?

Not allowed according to the EULA.
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Linux user Awesome on July 17, 2017, 07:59:01 PM
Quote from: Nyx on July 17, 2017, 06:56:24 AM
The Complete Saga is on the list of games that you are allowed to use assets to create mods from, but the other two don't seem to be on either list. So those games might not even come under Disney's EULA.

well I am pretty shure the most the assets from The Complete Saga are just worked over assets from the first 2 lego star wars games anyway.
so I will just use the Complete Saga's assets if I ever get around to it.

thanks  :cheers:

Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Ultimo on July 18, 2017, 05:16:09 PM
This is some very nice information. Thanks Gistech, and please give some to Gogie for me! :cheers:
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Giftheck on December 04, 2019, 02:44:28 PM
Added a small bit about defunct games. Force Arena was originally on the list of 'do not use' but i seems the rule has relaxed somewhat since the game shut down.
Title: Re: What Games/Places We Can Use Assets From and What We Can't
Post by: Giftheck on February 24, 2021, 02:49:10 PM
So, a little something about EA's Star Wars games has come to light, thanks to Teancum.

When you agree to the EULAs in the game, they have the EA EULA, but they also carry the Disney EULA. So, as it stands the EA EULAs only specifically refer to their own propietary stuff (IE it forbids you from reverse-engineering the Frostbite engine or modding their games). But technically using content from those games falls under the Disney license.

Now, what does this mean? Can you use things from EA's games now? Well...

My personal advice is to take a 'only what you need' approach. At this point, practically everything has some sort of community alternative, particularly with regards to player models, weapons, vehicles etc. But I also feel it is important to delve into the games themselves to explain things a bit more.

First off, the Battlefront games. I would certainly not advise using any models from there if you can avoid it, for the simple fact that they are high-poly. On top of that, regarding maps, maps are designed in a modular manner and are broken up into hundreds of pieces. You would be in for a world of pain trying to assemble maps from that. Sounds... they're okay, but the game uses multiple samples for each thing. So, say you want the T-21 sound effect. There's about 6 different samples. Pick one and use that one. You do not need all six.

Galaxy of Heroes is a bit different in that it's a mobile game with relatively low-poly models. Should you go porting everything? No, again, if you want something, take just what you need. Maps in that game are a single model but bear in mind they're also not designed for being walked through - just for being seen from certain angles.

Jedi Fallen Order would be much like the Battlefront games - everything is too high poly to be useful anyway, and the levels are modular in design.

Now, whether this will be integrated into the rules isn't up to me, but this post should serve to answer a few questions about EA's Star Wars content.

TL;DR: Star Wars content in the games is covered by the Disney EULA, everything else (engines, code, scripts) is propietary and you should steer clear of trying to reverse-engineer them.
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