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Messages - SleepKiller

#1921
 :ohmy: What did not work? Models missing? Campaigns failing to advance to the next mission?
#1922
SWBF1 Modding / Re: SWBF Renewed[WIP]
June 04, 2011, 01:33:04 PM
Cool thanks  :D
#1923
Do you have custom Planet Models in place for the campaign? I.e Mustafar? (If you've even redid them which you said you were doing)
#1924
Quote from: jdee-barc on June 04, 2011, 12:23:54 PM
Its no download server. so i'm guessing that just means you just connect to the server and don't have to download/

That's correct the sever setup with custom paths(For spawning through out the map) And custom LUA coding. So even if it looks like nothings changed on your side it is really Kill em' all on the sever side.
#1925
Quotethe CC file you sent make you spawn in CFC only--it could be a spawn kill chamber brawl that way, so i am using the stock CC for the moment

Strange there are 32 spawn nodes spread through out the map and I spawned at different places during my testing.

Quotemos eisly crashed out on me, dunno why
I found this during my testing I thought it was just my pathetic PC though although my problem was an end of game hang that crashed my game).(I'll get onto fixing it)

#1926
General / Re: SWBFgamers downloads
June 01, 2011, 07:38:43 PM
Sweet  :cheer: I'll be uploading a skin pack soon in it.
#1927
General / Re: SWBFgamers downloads
June 01, 2011, 04:52:45 PM
I just thought of something a Released Assets section in the Downloads section would be nice.
#1928
General / Re: SWBFgamers downloads
May 31, 2011, 06:58:59 PM
I'll be uploading any maps/mods that I make to the Downloads section I just have not finished any yet.
#1929
Updated the first post with a list of names.
#1930
I'd just wait and see if LucasArts will ever make BFIII.
#1931
SWBF1 Modding / Re: SWBF Renewed[WIP]
May 30, 2011, 06:30:13 PM

and about the addme thing, can i request that you not add that until i release my mod? because, in the same way that you want to release the first mod with deathmatch, i want to be able introduce the first "era" mod for BF1
[/quote]

Ah now it makes sense. No problem if I get my mod into a release state before yours ( Highly unlikely ) I'lll not use your addme trick. 
Quote from: Syrion on May 29, 2011, 06:53:12 AM
Then, how do you open a font file ?
How can i get a .ttf file into a .tga one ( fontedit.exe asks me to open a .tga "font texture file" )

You need to change the file type it's looking for  to .fff and then open gamefont_{WHATEVER SIZE} then go into the pop down menu font and hit capture to change the font.
#1932
SWBF1 Modding / Re: Asset Request Thread
May 28, 2011, 05:00:06 PM
Quote from: jdee-barc on May 28, 2011, 05:45:39 AM
For the time being, you can't. it crashes the game

Sighs. How about a custom unit skeleton that replaces the rifle animations would that work?
#1933
SWBF1 Modding / Re: SWBF Renewed[WIP]
May 28, 2011, 04:57:13 PM
Quote from: jdee-barc on May 28, 2011, 05:47:52 AM
Here i can send you my three-seat arc-170 odf if you want. the third seat works perfectly fine.
and those laser textures look awesome.

PS.
when you did deathmatch, did you by anychance use the addme trick i was raving about on gametoast?

Yeah I'd love your three seat Arc-170 and well I have not used your addme trick yet but I was going to use it to separate the game modes. (You will be credited of course)
Quote from: skirata44 on May 28, 2011, 01:51:46 PM
Oh...my...god.   :o That's so awesome!!!!! I can't wait for that, man. Any idea of an ETA? Even if you don't know, I still can't wait. Nice job!  :cheers:

No exact ETA yet.
Quote from: Syrion on May 28, 2011, 02:10:12 PM
Aww, just saw something, how did you change the game font ?
http://www.swbfgamers.com/index.php?topic=3698.0 My core.lvl builder will let you change the font.



#1934
Well it appears Snake is missing so it does not appear we can arrange a time.
#1935
SWBF1 Modding / Re: Asset Request Thread
May 27, 2011, 05:58:48 PM
No trying to be annoying but could you make some underhanded chain gun animations for BF1 that could go in the main animation banks. If you do could you munge them into zaf/zaa for me but give me the source as well. Thank you if you do.