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Topics - Ginev

#41
Requests / Rends Mos Eisley map Sides download link
November 20, 2015, 03:47:14 AM
Hello guys.I searched in gametoast for Rends Mos Eisley map sides but i cant find them anywhere.The only available is the prop Assets however i dont need them for now.If someone have them could you please release them cuz i really need them.The Sides contain unmunged animations which i really need.Thanks.
#42
Check this guys.Andrew Borman the guy who have ptoponline website made an agreement with ex Free Radical developer and he made for him about 6 minutes video of Star Wars battlefront 3 (the canceled one).

Battle of Coruscant.Enjoy!



The new footage start from 1:30 but it will be good to listen from the begining.
I think its an amazing game.If it was released i was gonna get it for sure.
#43
Can Battlefront 2 use bigger textures than 1024x1024?Cuz im making rocky models in zbrush and then texturing them into blender (its more easy for me).However when i make a 1024x1024 size texture it look very low quality.When i try 2048x2048 it look the way i like however battlefront can't use more than 1024 cuz for me the 2048 look totally black into game.Some solution?

I know this topic is little old but i have to mention it:If you guys making your own custom textures and want to have a little more detail on them you can use 2048 on 1024.I tested it and its working.
#44
I openend on my Gimp program a DDS textures and they are invisible or most of the time only small parts of them are visible.So im sure that there is a texture on the empty places but i can't see it.I tryed exporting to some other format like jpg but i still dont see the whole texture.I know that the DDS texture are protected (hiden) somehow but i dont know how to open them properly.Can someone help me please?Any ideas?Maybe some special program?
#45
Thanks to Sereja i finally can convert my own fully working models in BF1/2.He helped me alot.Thanks again!

here is my first model.She is not perfect and her eyes are scary...but i think thats her charm  :slap:  :D


EDIT:

I remade her cuz i dont like her.Now her head is nice and she is not scary.



What you think guys? :P
#46
SWBF2 Modding / Custom SIDE Issues
September 22, 2015, 01:49:48 PM
I know this topic is 30 days old but i think this is the right place to post this:

Ok i know how to add custom units.Its almost the same in Battlefont 1.But here for BF2 is a little different and i stuck on the final part where i rather than replacing old unit with my custom i decided to add it on a new spawn button.This is part of my luaC file:

--------------------------------------------------------------------------------------------

    ReadDataFile("sound\\yav.lvl;yav1cw")
    ReadDataFile("SIDE\\rep.lvl",
                             "rep_inf_ep3_rifleman",
                             "rep_inf_ep3_rocketeer",
                             "rep_inf_ep3_engineer",
                             "rep_inf_ep3_sniper",
                             "rep_inf_ep3_officer",
                             "rep_inf_ep3_jettrooper",
                             "rep_hover_fightertank",
                             "rep_hero_anakin",
                             "rep_hover_barcspeeder")

    ReadDataFile("DC:SIDE\\qwe.lvl",
                        "qwe_inf_rancor",
             "qwe_inf_ep3_rifleman")

    ReadDataFile("SIDE\\cis.lvl",
                             "cis_inf_rifleman",
                             "cis_inf_rocketeer",
                             "cis_inf_engineer",
                             "cis_inf_sniper",
                             "cis_inf_officer",
                             "cis_inf_droideka",
                             "cis_hero_darthmaul",
                             "cis_hover_aat")
                             
                             
    ReadDataFile("SIDE\\tur.lvl",
             "tur_bldg_laser",
             "tur_bldg_tower")         
                             
   SetupTeams{
      rep = {
         team = REP,
         units = 20,
         reinforcements = 150,
         soldier  = { "rep_inf_ep3_rifleman",9, 25},
         assault  = { "rep_inf_ep3_rocketeer",1, 4},
         engineer = { "rep_inf_ep3_engineer",1, 4},
         sniper   = { "rep_inf_ep3_sniper",1, 4},
         officer = {"rep_inf_ep3_officer",1, 4},
         special = { "rep_inf_ep3_jettrooper",1, 4},
          
      },
      cis = {
         team = CIS,
         units = 20,
         reinforcements = 150,
         soldier  = { "cis_inf_rifleman",9, 25},
         assault  = { "cis_inf_rocketeer",1, 4},
         engineer = { "cis_inf_engineer",1, 4},
         sniper   = { "cis_inf_sniper",1, 4},
         officer = {"cis_inf_officer",1, 4},
         special = { "cis_inf_droideka",1, 4},
      }
   }
     
    SetHeroClass(CIS, "cis_hero_darthmaul")
    SetHeroClass(REP, "rep_hero_anakin")
   
    AddUnitClass(REP, "qwe_inf_ep3_rifleman",1,4)

--------------------------------------------------------------------------------------------

As you see i added this on the end:
AddUnitClass(REP, "qwe_inf_ep3_rifleman",1,4)

When i munge ingame there is a new spawn button for the REP side but Anakin Skywalker is occupyed that slot.I dont see my custom soldier.Where is the problem?If someone know please help. :)
#47
If i remember correctly before 2 years i was playing a map with animated textures in one of the models of the map.What i mean is interface model with 4 textures that change with one another every 1 sec.Is this a render type?Because when i check the render types section from gametoast i find out that there is render type for such thing:

1 ========== 01 = Render Glow (unused? -No shader for RenderType?)
          2 ========== 02 = Render Lightmap
          3 ========== 03 = Render Scrolling *See Notes
          4 ========== 04 = Render Specular (See THIS topic by AQT)
          5 ========== 05 = Render Gloss Map
          6 ========== 06 = Render Chrome (Meshtool's environment map flag)
          7 ========== 07 = Render Animated

Render type 7 support some kind of animation for the textures however i dont know how to use it.If someone know please help!  ???
#48
I tryed to make it just like Free Radical Battlefront 3.Its still Pre-alpha,the map is not finished at all but tell me what you think guys :D

https://www.youtube.com/watch?v=YunjbYf6tpo&feature=youtu.be
#49
Here i will showing some already made models i convert or create on my own.Later i will show pictures of my next maps here.I hope you like them.

Free Radical Battlefront 3 HoundsTooth (Bossk ship)
   (fully working for BF1/2)

Free Radical Droid Gunship


Free Radical CIS AAT hover tank


Free Radical CIS Droideka


Free Radical Boba Fett


Free Radical Hoth Rebel Trooper


DICE NEW BATTLEFRONT E11 Blaster (extracted from the Alpha of the game)


My Own created Star destroyer+hangar (Soon will make interior)


The ship is not too much detailed cuz there will be an interior inside and all this will be one model cuz i want to make destroyable capital ships.

Swtor Converted rocks from the game:







Soon ill upload and more.I get my hands on DICe new Battlefront guns and xwing.Soon will convert them :)
#50
Ok i installed xsi softimage 7.5 and i added the ZETools plugin into my:
C:\users\Name\Autodesk\Softimage_Mod_Tool_7.5\Addons folder.

When i open xsi i see ot the top panel that i have ZETools option with all the stuffs i need.
However when i import some simple obj file (like textured cube or something like that)
and when i click export,this error popup on little window infront of me:
------------------------------------------------------------------------------
ZETools

Encountered an error while exporting,copy error to clipboard?

                                     yes          no

-------------------------------------------------------------------------------

I dont know what to do guys?If someone have xsi and he encountered error just like this and he fix it somehow please to share this information with me.I am testing this on my old computer (Windows XP 32 bit)

I try it also on my 64bit computer (new one) but when i import model and when try to select it,it gives me some other error and xsi shot down at the moment however ignore that for now.Lets focus on the XP version.
#51
Well i was thinking that after Napseeker left us we lost forever his special landing gunship strike weapon but i finally fix my particle editor and create my own sky landing attack :D
Enjoy the video and comment please :)

https://www.youtube.com/watch?v=e6wE9PCSjo0&feature=youtu.be
#52
hey guys i wonder is there a possible way to add a lowrez model to my high rez without using xsi?Today i try this with the chunk editor.First i was sure that the name for the model ends with _lowrez then i make it chunk with the chunk editor and after that i add this chunk to my high res model.However it didnt work ingame.Someone know a other possible ways without xsi?
#53
Requests / (SOLVED)Shell lvl builder link Please.
May 15, 2015, 07:23:47 AM
Hey guys i search here for Shell lvl builder but i didnt found such.I only found a Shell.lua file in the Aseest Thread.I go to gametoast but the link there is broken.Please help if someone have it send me link. :)
#54
Requests / Need someone make my ShaakTi Playable.
May 10, 2015, 07:07:12 AM
Hi guys.I get on the internet a very cool FREE Shaak Ti model and i need someone who know how to work with XSI to convert her for me and make her playable characte for the game.The model was 12 000 polygons but i reduce her to 6 000 and below.I know its still too much but dont worry about that.I test her ingame like a prop model and everything was fine.The munge process took me 10-15 munites but thats not a problem.The same will be for you.So can someone help me please?If so PM me and i will send you the model.Thanks in advance.Need her for my "new" generation of maps.  8)

#55
Hey guys i was wondering how to make BF1 to show only high res character models ingame instead of showing lowres when there is too much bots in one place?I remember someone did it before but he didnt explaine how he did it.So if someone know PLEASE tell me or make a tutorial because i will make a few maps...again but the idea for lowres troopers just killing me.
#56
Ok i know this here is only for mods/maps of Battlefront but since this game is very,veryyyy old i dont think there will be danger to release it here.One friend finally manage to port this game from ps for PC.

IMPORTAN!If the admins think this is bad,feel free to remove this topic!!!

Before you download this game i have to explaine to you guys how to start it.Before you start the game first you have to start Windows Media Player (NOT Winap).If you guys dont have this program you will need to install it first.I think there is alot of free versions around the internet.After you start Windows Media Player minimize it and leave it like that.Then go to star wars podrace directory of the game.You will see one folder with name "swr".When you go inside start the game from the icon with name "SWEP1RCR".Remeber that if you start the game withot Windows Media Player your screen will go black/white.If someone have problems post here comment.
Tips:Press W to move forward with your speeder.Use left,right arrow buttons to move it left or right.Enjoy.

http://www.gamefront.com/files/24715368/Star+Wars+-+Pod+Racer.zip
#57
Released Assets / Rebel T2B tank (Need converting)
October 10, 2014, 12:26:59 PM
Most of you know that i stop making maps for Battlefront (for now) so today i was checking my old computer and found my old T2B tank that i was going to use in my Tatooine City map but since i dont need him anymore i decide to release him here.Well its nothing special since i am not good in the modeling part but its still something.Once sereja convert it for me but i lost the files but still have this ones.

Pictures for the model in my old map topic: (search the comments they are there)
http://www.swbfgamers.com/index.php?topic=6646.210

And here is the download link:
http://www.gamefront.com/files/24530567/T2B+Tank.zip

REMEMBER that someone need to convert this in order to work in battlefront.
The file contain wing3d (model) file and the texture (tga).You guys better speak with someone to convert it for you.I give permission the model to be use it like you want.I give and permission the model to be changed if need.(For fixing probably...well looks fine to me :D )
#58
Here is my first version of the map.I am giving you the link for the map forum.From there go to page 1 and you will find the download link.

http://www.swbfgamers.com/index.php?topic=6646.0
#59
Released Assets / Gogo12/Ginev Tatooine Assest
October 18, 2013, 12:18:20 PM
Guys i have problem with the Tatooine map.Alot of errors and the map crash so i decided to release all the assest since i am not sure when i will find time to finish the map or do i will ever finish it since Battlefront 1 engine is not very powerfull and alot of things pops-up in view.I am sorry that alot of people was waiting for this map but this is the situation.I am sorry again.
I also add and all my screenshots.I hope you like them.This assest also have and my side folder and my sound folder aswell.You can use it for example to add your own sounds.Here is the assest i hope you like the models:

http://www.gamefront.com/files/23780779/Ginev_Assest_zip
#60
Please can someone give me working link to download Mission lvl editor for Battlefront 1.I try in Gametoast but the link is broken.Please help!  :ohmy: