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Topics - Javitolo98

#1
Released Assets / JKA 501st Clone trooper
November 21, 2017, 06:19:04 AM
This is the clone trooper model made by AshuraDX for Jedi Acadmey converted to .msh,the model should have in the ODF the skeleton that contains the munged floder,I putted an ODF as an example.




Download Link: https://drive.google.com/file/d/1aL6P2Trel6BB0PGC7VfQhequGnHkyPPD/view?usp=sharing
#2
Here are some models from The Force Unleashed (Wii) I ripped,I will post more as soon as I get the textures


https://drive.google.com/file/d/0B5i8RkaXdKiLdERad0pqS0RhVGc/view?usp=sharing
#3
Released Assets / TFU (Wii) Darth Maul
October 25, 2017, 10:27:45 AM
After ripping the models from The Wii Version of The Force Unleashed I decided to port the Darth Maul model,I ported too the model from the PC version,but I think that this one is more Battlefront 2 friendly,and is more easy add him cloth physics,and I was surprised of how high poly is to be a model from a Wii game.I wish I could give you in game ScreenShot but for some reason it don't save.

Images:
                                                                     

                                                                     

Download Link: https://drive.google.com/file/d/0B5i8RkaXdKiLdzJncm5SbHd3OGc/view?usp=sharing
#4
Released Assets / JKA Rey
September 13, 2017, 07:56:12 AM
This is the Rey model made by Scerendo for Jedi Knight: Jedi Academy ,ported to Battlefront 2

Update:


Download Link: https://drive.google.com/file/d/19qicB_mFP1sBycIjeQ6afXtXAx7QO2NC/view?usp=sharing

Old version:


Download Link: https://drive.google.com/file/d/0B5i8RkaXdKiLYWlmQm9QVGE2RVE/view?usp=sharing

Maybe I do more characters from the new trilogy,please tell me if there is a issue

Credits:
Scerendo for the model
#5
Released Assets / The Force Unleashed Darth Vader
August 21, 2017, 09:57:20 AM
I ported the Darth vader model from The Force Unleashed to Battlefront 2,I will use it in my Improved sides mod,I converted the normal maps in textures because the original textures have not details,so it not looks good.The cape is a reskin of the one from the original model. I hope you like it,please tell me if you find a issue.

ScreenShots:




Download Link:
https://drive.google.com/file/d/0B5i8RkaXdKiLWE9RaTgxREF4SzA/view?usp=sharing
#6
Released Assets / Rogue One main characters
July 21, 2017, 07:13:04 AM
The game Star Wars Force Arena have the complete Rogue One gang with good quality,so I decided port it For everyone that is making a Rogue One mod,at the moment I just ported Jyn Erso and Cassian Andor but I will update this page with the rest of the Rogue One gang,and Krenninck ,I guess that these models are SWBF1 compatible
ScreenShots:




DOWNLOADS:
Jyn Erso and Cassian Andor: https://drive.google.com/file/d/0B5i8RkaXdKiLSXNZWTRzV3dsMHc/view?usp=sharing
Rogue One gang: coming soon
Krenninck: comming soon
#7
Released Assets / Alternative Hero Costumes Thread
June 27, 2017, 02:20:20 PM
I made this same post in Gametoast,
Based on the Battlefront 2 EA concept of customize the apareance of your hero (Example: Rey and Kylo ren from ep 8are confirmed but in the trailers they have the apareance of episode 7 )This will be a series of costumes for Heroes to create a side mod with the costume you wan't, you are free for improve these model.In this case (like rep.lvl side mod)  I started with my favourite Star Wars character :Obi Wan
I will updapting this Thread with more characters.

Thie first asset pack includes:
Clone Wars 2003 Obi Wan in clone armor


The Clone Wars 2008 Obi Wan in clone armor


The Clone Wars 2008 Obi Wan in mandalorian armor


Download Link:
-Obi  Wan  http://www.moddb.com/games/star-wars-battlefront-ii/addons/obi-wan-alternative-costume-asset-pack

-Luke http://www.moddb.com/games/star-wars-battlefront-ii/addons/luke-alternative-costume-asset-pack#downloadsform

This is a list of costumes I wan't to make,you can post a Idea of a Hero costume.
-Ep4 Luke (seen in my version of El fabricio Tatooine at war)
-Ep5 Luke
-Endor Luke
-Ep5 Leia
-Slave Leia ( ͡° ͜ʖ ͡°)
-Endor Leia
-Ep5 Han Solo
-The Clone Wars Anakin
-caped Grievous
-Hooded Darth maul
#8
SWBF2 Modding / Dooku cape problem
June 02, 2017, 09:22:29 AM
I'm tiying to port this Dooku model ,Is the Battlefront 3 Dooku with the head from The Force Unleashed:
https://drive.google.com/file/d/0B5i8RkaXdKiLZThHbExrWkpwWjg/view?usp=sharing

The model itself has not problem but i don't know how to animate a cape and i don't find any tutorial,so i tried importing the original model in XSI over the model I porting and then removing the original Dooku model except the cape, and in the explorer window i putted the cape mesh in Dummyroot,where are the model i'm porting,and when I exported it I replaced the original model ,so it's not necessary do any changes in the ODF files,but when i munge it visual munge make a Error,and the model don't appear in game,what I doing wrong?
#9
Released Assets / BF3 Anakin with TFU head
May 27, 2017, 03:05:31 PM
As you read in the title this is a frankentein i made between Battlefront 3 Anakin body an The force unleashed head,  but looks fine http://www.moddb.com/games/star-wars-battlefront-ii/addons/bf3-anakin-with-tfu-head-assets
#10
Released Assets / BF3 Obi Wan Test
May 26, 2017, 07:53:27 AM
This is the first model i ever ported and enveloped, i released as a test because it have a lot of issues that i have to fix, so if someone konw how to fix that issues i would appreciate it,no one released BF3 converted models except clones and stormtroopers, so i tried it with my favourite Star Wars character, but because a lot of enveloping problems the arms and the legs are from the Hapslash's model converted by Deviss,i reskinned it with the original BF3 arm texture for the arms and a recolor i made for jedi academy for the legs with the objetive to fit it with the model, remeber that is a test ,so that's why it have issues.

https://drive.google.com/file/d/0B5i8RkaXdKiLT2U4anJydzJRVkk/view?usp=sharing
#11
I  wan't to create a side mod with some good models ,i know how to munge a side folder with mshs ,ODFs and reqs in to a .lvl file but i don't know how convert a 3d  model in a working msh(everything with a  skeleton and cloth colission),Did you know if is there any good tutorial?  I just wan't to replace the stock models so it's no necessary create new animations