SWBF1 Museum

Started by SleepKiller, August 07, 2014, 06:28:58 PM

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Quote from: D4R|< $1D3 on August 09, 2014, 08:53:30 AM
For some reason i crash 10 secounds afther the game starts and its only when certian classes are there (like Shazam etc) but i dont know whats causing it and it happens when the AI spawn about a slit secound afther they spawn the game freezes is it just my old PC or is anyone else gotten this?

Quote from: Snake on August 15, 2014, 05:45:55 PM
Hm, it must be a problem with the scripting. I'll ask SK about it.

It should be crashing during map load if the scripting is at fault, sounds like your computer doesn't like some of the classes for some reason. Since you say it's only when there are certain classes you can try to disable the random class selection and force it to pick only classes your game doesn't crash with.

First go into your Addon folder (the place you put the map), then go into swbf4ever and finally double click on config.cfg. It'll ask you what you want to open the file with, just pick plain ol' Notepad. Then find this line in the file.

RandomClassMethod=full;

Change it to,

RandomClassMethod=none;

Your entire file should (unless you've modified it in some other way before this) now look like this.

AICountTeam1=16;
AICountTeam2=16;
AICountLocals1=20;
AICountLocals2=4;
AICountLocals3=30;
ReinforcementsTeam1=250;
ReinforcementsTeam2=250;
RespawnDelay=10.0;
RandomClassMethod=none;


In the folder IOFiles in swbf4ever you'll find a file called fixedclasses.txt. This file let's you define what classes you want to play with. For more information on how to edit this file go back into swbf4ever and double click on ReadME.htm. Go down to RandomClassMethod in that and look for the sub-section about no random class selection.

Hope this helps you get it sorted out if some of the classes are indeed causing problems.

I'm having this problem, too. Does anyone know what the safe classes are?

August 16, 2014, 11:47:37 AM #17 Last Edit: August 22, 2014, 03:24:29 PM by -RepublicCommando-
Scratching that off of my list for retirement :P
I can't believe it's already been two years..

Do I need a certain setting to read the walls better?  I can read the posters and stuff but the walls in the museum are tough to read. 

Other than that, great job everyone!  This map was a pleasure to play and kill noobs and see all the hard work that was put into it.
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

August 16, 2014, 08:33:31 PM #19 Last Edit: August 16, 2014, 08:51:42 PM by MileHighGuy
It crashed after about 30 secs :/

EDIT: I saw SK's post above

here is the log:

[spoiler]Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6287)
Soldier "rep_inf_macewindu" weapon 1 "rep_weap_lightsaber" not found

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier all_inf_musketir has geometry collision

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.gun.weap.inf_pistol' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (4f800a84)!

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "gam_weap_inf_axe2" missing fire point "hp_fire_lightsabre"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "all_weap_inf_poisonthrower_exp" missing effect "com_sfx_inf_damage_poison"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_poisonthrower" missing fire point "hp_fire"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_poisonthrower" missing fire point "hp_fire"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier rep_inf_arctrooper has geometry collision

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (d3adfe11)!

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier kot_inf_hk47 has geometry collision

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_fusioncutter" missing high res geometry "imp_1st_weap_inf_fusioncutter"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: 9a85d915

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_torpedo_luncher" missing high res geometry "rep_1st_weap_inf_launcher"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntitySoldier.cpp(6159)
Soldier Rep_inf_ep3heavy has geometry collision

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1746)
Weapon "all_weap_inf_fusioncutter" missing geometry "all_weap_inf_fusioncutter"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "all_weap_inf_fusioncutter" missing high res geometry "all_1st_weap_inf_fusioncutter"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1774)
Weapon "all_weap_inf_fusioncutter" missing fire point "hp_fire"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1760)
Weapon "swbf_weap_inf_szshotgun" missing high res geometry "all_1st_weap_inf_seeker"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: a200ca4e

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: a200ca4e

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.bldg_gunturret' is not localized for stats page

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PassengerSlot.cpp(315)
Passenger Slot " " node "hp_active" not found

Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "snk_prop_hoverchair TURRET1" node "main_cylinder" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "snk_prop_hoverchair TURRET1 WEAPON1" mount node "turret_main" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "snk_prop_hoverchair TURRET1 WEAPON1" fire node "hp_fire" not found

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_museumdroid" missing destroyed geometry "com_mediumchunk"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.bldg_gunturret' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_oddbot1" missing destroyed geometry "com_mediumchunk"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "edsat_prop_armchair TURRET1" node "main_cylinder" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "edsat_prop_armchair TURRET1 WEAPON1" mount node "turret_main" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "edsat_prop_armchair TURRET1 WEAPON1" fire node "hp_fire" not found

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_securitydroid" missing destroyed geometry "com_mediumchunk"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityBuilding.cpp(552)
Building "snk_prop_banner" missing destroyed geometry "com_mediumchunk"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP6Label" not localized

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP5Label" not localized

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP4Label" not localized

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP14Control"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP14Spawn"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP13Control"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP13Spawn"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP16Label" not localized

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP16Control"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(392)
Label "level.swbf4ever.CP17Label" not localized

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP17Control"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP6" control region

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(414)
Command Post missing control region "CP9Control"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\CommandPost.cpp(423)
Command Post missing spawn path "CP9Spawn"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP6" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 25

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 73

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 74

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 75

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 13

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 26

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 76

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 77

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 78

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (300)

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\PowerupStation.cpp(363)
Powerup station missing region[/spoiler]

I'm pretty sure having heroes on crashes because he forgot to include mace's stuff.

August 16, 2014, 08:48:17 PM #20 Last Edit: August 16, 2014, 08:56:59 PM by -RepublicCommando-
edit- Woah. Not cool.

I never play with heroes on, I forgot about that.

This is epic, just spent a few hours looking around the map. Everyone involved did a really good job. Maybe someone should host a server of this.   :tu:

Yea, I am also getting a crash, even with no ai and heroes off
(MES)Csl.Josh (GGR)Ldr.Phoenix (GGR).Mndl.LoneWolfe

Quote from: D4R|< $1D3 on August 09, 2014, 08:53:30 AM
For some reason i crash 10 secounds afther the game starts and its only when certian classes are there (like Shazam etc) but i dont know whats causing it and it happens when the AI spawn about a slit secound afther they spawn the game freezes is it just my old PC or is anyone else gotten this?

Same here. It crashed right after I try to start it.

Sorry about it taking so long for me to reply, my computer unexpectedly ran into problems last week.

Well the heroes are never even added to the map in the script, so I don't see how they would be causing the crash. Anyone got anything to report about if fixed classes solved anything?

I guess try uploading the old version and call it v.5 for those who are still having issues and see if that helps them.
=AaTc= Forever

SALLY....

-Retired Modder

October 23, 2014, 09:04:33 AM #26 Last Edit: October 23, 2014, 01:34:19 PM by Phobos
does anyone have this file?
com_sfx_inf_damage_poison.fx

that is reported in milehighguy's crashlog  as a level 3 error.
in the polar express assets there is a file called com_sfx_inf_damage_fire.fx, but not one for poison.

edit:
poisonsplash_md.fx by sereja works well in place of this file, try renaming it and remunging.

Pretty late, but this is incredible. It's very unfortunate that I've never been involved in this and never heard of it, nor do I see my name anywhere, but oh well.  >:(

Quote from: zap on December 05, 2014, 09:15:30 PM
Pretty late, but this is incredible. It's very unfortunate that I've never been involved in this and never heard of it, nor do I see my name anywhere, but oh well.  >:(

Don't worry dude, there's bound to be quite a few who didn't make it in. You're not a minority. ;)
Formerly:
{Alpha}Gen.Ultimo
[212]Cpl.Ultimo
WUSi.Whisper

April 28, 2015, 05:43:04 PM #29 Last Edit: May 07, 2015, 03:56:54 PM by Snake
I know this is incredibly long after the fact, but in light of the upcoming AaTc Clan Night I figured I would solve the crashing problem.

I believe this is the original earliest version of the SWBF Museum: http://www.mediafire.com/download/vkivvs42otl349n/SWBF_Museum_Unfinished.rar

This was before Sleepkiller's modifications, which apparently causes some to crash. It causes me no such problems but hopefully this will solve the issue. Keep in mind that this doesn't have any of the cool stuff SK added. I don't have SWBF to test if this is indeed the original, but I'm 90% sure that is it. So those of you having issues with the map, please try this and see if it helps. We may be using this version in the AaTc Clan Night because of the crashing. Everyone is invited to attend, so make sure you have this version if you'd like to participate.

Let me know if this stops the crashing.

---

The actual original finished version (before Sleepkiller's edits) will be uploaded soon. I will link it here.
=AaTc= Forever

SALLY....

-Retired Modder