Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MoonDeity

#1
I was just joking. I thought it was kind of funny
#3
Where? Hello its 2020, ive been sitting here waiting
#4
SWBF2 Modding / Re: Turrets and sound
April 27, 2020, 08:43:34 PM
Sorry about that. I was taking desperate measures. Thank you!

and thats too bad about people being gone. Trying to keep it alive. People playing my mod and anticipating this map makes me happy
#5
SWBF2 Modding / Re: Turrets and sound
April 27, 2020, 02:05:03 PM
Im sorry what are these forums for again? Yes thats right im on here because I havent already tried everything I can find and do. I just love begging people for help and looking desperate to move forward on this map. If I want to offer people some money for thier time than thats my business. I repair things for a living so I am the type of person to figure out how to solve issues but the reason im on here is ive thrown everything I know I can do at it without making any difference. Im sorry about your frowny face but I like to pull out all the stops. Thanks  :tu:
#6
SWBF2 Modding / Turrets and sound
April 27, 2020, 11:18:00 AM
Hello. So none of the tutorials are working for me to get missing sound in my map, most of all the turrets. This map is quite anticipated and the turrets and thier sound are crucial to it, if the turrets actually fire they just dont make any sound, which puzzles me because I had a few turrets making sound and firing before after I adjust thier range in the odf. I feel like ive tried everything, luckily i backed up my world file. Can you please help me figure this out? I can give you huge credit on my map and I can even pay you for helping me. Im begging you.  :'(
#7
SWBF2 Modding / Re: Command Posts
April 20, 2020, 11:18:42 AM
I did exactly what he said. Its all there            Started all over from scratch and I still cant select a command post even before adding a new one
#8
SWBF2 Modding / Command Posts
April 19, 2020, 11:32:48 PM
Im making my first map for Battlefrotn 2 using the Zero Editor in the BF2 Mod Tools and this probably seems stupid but I looked everywhere for an answer and this game isnt the easiest to find information and help. I added a command post just like the tutorial said but when I got to play my map(test) in the mod tools exe I cant select any CPs and nothing happens when I press the spawn button...
#9
SWBF2 Modding / Re: Sound Problem
April 16, 2020, 05:33:10 PM
The problem is polis massa for galactic civil war. All my sounds are properly sampled and everything and I created a fresh common.bnk with no changes and it still doesnt work. Something is missing from my common.bnk that was in the original common.bnk i think.

IDK i just spent a whole day trying to figure it. The ffpeg batch converter crashes when i tried to change the pol.lvl sounds because I was going to try and put the pol.lvl sounds in the common.bnk folder to see if I could munge it and it would be complete than.

Im probably not making any sense but if anyone ever has time to help me I would be very grateful. People really appreciate this addon/mod and I wont be the only one hoping that its possible to fix

Edit:

I will be very grateful to anyone that can help me and give credit on my mod.

This is about a sound mod and creating a new common.bnk file.

My problem is im using a tool to munge the common sound files into the common.bnk file but when I replace the original common.bnk file there is no sound for GCW on Polis Massa. All my sounds are sampled properly and all the right sizes, Ive already gotten passed the memory problem awhile back. Even if its a brand new common.bnk file I munge with no sound changes or anything, it still doesnt want to have sound on Polis Massa. I beleive the common.bnk I am making is missing something the original common.bnk has.

First of all is there a way to tell whats missing? Secondly is there a sound tutorial somewhere for this? Ive been able to extract sounds from the files but I tried using the ffmpeg batch AV converter and it crashed when I tried to use it over and over. I have a problem turning the raw data wav files into regular wav files so they are playable and usable.
Im thinking if I can convert the sound files out of pol.lvl properly I might be a step closer to finding whats missing.

If anyone even has link to the sound mod tutorials or a good converting sound tutorial or anything in these categories that would be awesome. I just spent all day googling and trying to find a way to solve this dilemma. Alot of people really like this mod and you would be doing them a favor as well.

I extracted the sounds from the original common.bnk and its different...Oi I need a protocol droid

Edit by Anyder: Please refrain from posting 10 times the same question. If nobody replies as fast as you expect it means we didn't have the time. Thanks for your comprehension.
#10
SWBF2 Modding / Re: Sound Help
April 15, 2020, 04:02:40 PM
Well its great to know its possible!!!! I will study this and try my best to figure it out but alot of it is like trying to learn the binary language of moisture vaporators...Never the less I will keep at it because I find this very interesting and fun. You might be done what you need to by the time I figure this out haha but its worth a try.



Okay I managed to figure out the command line thing and got a folder for global with the sounds files but playing them in vlc, there isnt any sounds left worth changing and its really not worth it to change the voices so i guess ive done what i can do.... thanks again phantom!!!!!!!!!!!!!!!!!
#11
SWBF2 Modding / Sound Help
April 14, 2020, 11:36:13 PM
Hello, I have managed to mod the common sounds in BF2 thanks to Dark_phantom and Gistech. I was wondering if anybody could help me mod the other sounds like the voices in battle, menu sounds etc. Is this posssible to do? is there another munge thing I can use for other sounds? I will be most grateful and give credit where its due on my mod page.

https://www.moddb.com/mods/weapon-sound-change
#12
SWBF2 Modding / Sound Problem
April 03, 2020, 06:41:16 PM
Im currently using the steam version and I made a new Common.bnk file to change the sound effects. All the new sound effects are the same type of .wav file as the old ones. The sound effects are changed and they work but my problem is on some planets like Felucia, Hoth and Geonosis there is absoloutly no sound effects and its just the sound effects. I can hear the background ambiance and everything but there are no guns, vehicles or movements. Does this game have a restriction or something? If so is there a way I can fix it? Please help me, I was almost making this game renewed.

Also I dont know if its my computer or not but the planets that are working have I guess what you would call pretty bad stuttering. Sounds skip over eachother and dont play out smoothly alot.
#13
Okay so has anyone ever had a problem where there is sound everywhere except on Felucia there isnt any sound effects? you can hear the environment noises and everything else but no sound effects and its only on Felucia...Also will using the disc version instead of steam fix problems like this? Is it just steams version that seems to be a buggy pos or the game itself?
#14
Giftheck are you the same person as Gistech? anyways I credited you guy. Thanks again, I couldnt of done it without what you provided. Your magical people that grant wishes  :xmastim:
#15
I apologize if I did something wrong. Also I did thank SWBFGamers but no one specifically because I dove head first into this and forgot the names so I apologize and will credit who helped me but if there is a legal issue do people want to be credited? lol anyways this is the latest https://www.moddb.com/mods/weapon-sound-change