Endor Demo Maps recompiled
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1470
Swap with your current Endor. Please backup!
This isn't really a big deal - just for curious modders. I have not fixed these up to the best of my ability. I copied the files that were compatible with the munger and pulled the rest from stock Endor's asset folder. As such, all textures and objects are the files that came at the game's release/BFBuilder tools. Someone much more talented than me would have to get those objects into a PC-ready form.
The XBOX version has the most changes. With this: the generator did not have a CP included and the Shield Bunker is not there. Also, the beloved log trap is there. The PS2 version is pretty close to the same and could honestly be passed off as the real map with some small exceptions and different tree placement. In both, I believe that there is a higher focus on connecting the catwalks for the Ewok village, unlike in the released game. I didn't check to make sure, though.
The Pandemic devs left almost everything they used in the BFBuilder tools. Therefore, all objects should be present, however, due to development changes, some stuff doesn't line up (like the tree catwalks). The minimap is stock BF1, as I didn't see a map in DylanRocket's files that i remember. This makes it so that especially on the XBOX version, nothing lines up correctly.
Credits:
Pandemic Studios - for Battlefront 1
George Lucas - Star Wars!
DylanRocket for finding and extracting, thread here: http://www.swbfgamers.com/index.php?topic=4241.msg118585#msg118585
Me, for making an effort to PC compile them.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1470
Swap with your current Endor. Please backup!
This isn't really a big deal - just for curious modders. I have not fixed these up to the best of my ability. I copied the files that were compatible with the munger and pulled the rest from stock Endor's asset folder. As such, all textures and objects are the files that came at the game's release/BFBuilder tools. Someone much more talented than me would have to get those objects into a PC-ready form.
The XBOX version has the most changes. With this: the generator did not have a CP included and the Shield Bunker is not there. Also, the beloved log trap is there. The PS2 version is pretty close to the same and could honestly be passed off as the real map with some small exceptions and different tree placement. In both, I believe that there is a higher focus on connecting the catwalks for the Ewok village, unlike in the released game. I didn't check to make sure, though.
The Pandemic devs left almost everything they used in the BFBuilder tools. Therefore, all objects should be present, however, due to development changes, some stuff doesn't line up (like the tree catwalks). The minimap is stock BF1, as I didn't see a map in DylanRocket's files that i remember. This makes it so that especially on the XBOX version, nothing lines up correctly.
Credits:
Pandemic Studios - for Battlefront 1
George Lucas - Star Wars!
DylanRocket for finding and extracting, thread here: http://www.swbfgamers.com/index.php?topic=4241.msg118585#msg118585
Me, for making an effort to PC compile them.