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Topics - Gui de Machaut

#1
Requests / Request: V-35 Land Speeder
September 08, 2021, 09:57:49 AM
Hi, I think I saw this vehicle asset somewhere, but I don't remember exactly. Does anyone know where I can find it?
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#2
Good night my friends! How are you?
I have a question: is it possible to play online modded/created maps for Star Wars Battlefront 2? Is there a post or tutorial explaining it?
I created some maps and would like to share them with my friends, and play online. I would like to know how I can make this work.

Thanks
=)
#3
SWBF2 Modding / Hint node limit?
January 20, 2020, 09:07:06 PM
Hi, my friends!

Just a question: how many hint nodes can I place on the map? What is the hint node limit in-game?

(sorry for the horrible english)
#4
Hello, my friends!

How can I set the correct name for my custom weapons and characters in the game? (the issue is printed on attached image file)
I really want change this crazy 0x827329387293827938wwehwjegwe codes and weapons ODF names!

Suggestions?


sorry for my horrible english
#5
Help!

I would like to turn an AT-AT and an Imperial Trooptransport into a prop, but I don't know how to do that! Does anyone own these models? Can anybody help me?

::)
#6
General / What happened to gametoast.com???
November 12, 2018, 04:19:42 PM
I think the website is down!
Does anyone know what's going on?
#7
SWBF2 Modding / Shield generator - HELP
April 20, 2018, 12:53:14 AM
Hi, my friends, can you help me?
How can I make a shield generator for my mod (like the image)? I'm trying to edit the odf of stock Hot Shield Generator, but no success =/

#8
Requests / REQUEST: AT-AT x2 scale
December 28, 2017, 02:59:48 PM
HELP!
I'm trying to scale the stock ATAT, but its not working (my model is "bugging"). Can someone scale the ATAT .msh and set the .odf then post here, please?

(sorry for the horrible english)
#9
SWBF2 Modding / [HELP] Error when I try to munge song
December 19, 2017, 11:36:48 PM
Hello, friends! Can u help me?
I'm trying to munge the sound (because I'm trying to set new songs to the weapons of my mod), but its not working, and the munge log its showing the following message (look the spoiler):

[spoiler]ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
   1 Errors    0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\all_unit_vo_quick.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\all_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\cis_unit_vo_quick.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\cis_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\cor_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\cw_music.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\dea_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\des_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\fel_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\gam_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\gcw_music.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\geo_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\global_vo_quick.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\global_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\gun_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\hot_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\imp_unit_vo_quick.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\imp_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\kam_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\KAS_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\mus_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\myg_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\nab_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\pol_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\rep_unit_vo_quick.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\rep_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\spa1_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\tan_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\uta_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\wok_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\wok_vo_quick.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\global\yav_objective_vo_slow.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav.  whooshl3 will alias whooshl4
  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav.  whooshl3 will alias whooshr3
  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav.  whooshl3 will alias whooshr4
  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\shell\shell_music.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\shell\shell_vo.stm  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TE0\Sound\shell\shell_ui.st4  - while munging C:\BF2_ModTools\data_TE0\Sound\shell\shell_ui.st4
soundflmunge.exe : Warning : Files line 5 and 6 reference the same source file c:\windows\media\chord.wav.  saberon will alias saberoff
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 7 reference the same source file c:\windows\media\chord.wav.  saberon will alias saber_triple
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 8 reference the same source file c:\windows\media\chord.wav.  saberon will alias saber_double
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file c:\windows\media\chord.wav.  saberon will alias saber_deflect01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 10 reference the same source file c:\windows\media\chord.wav.  saberon will alias saber_deflect02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 11 reference the same source file c:\windows\media\chord.wav.  saberon will alias saber_deflect03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 13 reference the same source file c:\windows\media\chord.wav.  saberon will alias saber_idle02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 14 reference the same source file c:\windows\media\chord.wav.  saberon will alias ltsaberswing01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 15 reference the same source file c:\windows\media\chord.wav.  saberon will alias ltsaberswing02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 16 reference the same source file c:\windows\media\chord.wav.  saberon will alias ltsaberswing03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 17 reference the same source file c:\windows\media\chord.wav.  saberon will alias ltsaberswing04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 18 reference the same source file c:\windows\media\chord.wav.  saberon will alias ltsaberswing05
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 19 reference the same source file c:\windows\media\chord.wav.  saberon will alias ltsaberswing06
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 20 reference the same source file c:\windows\media\chord.wav.  saberon will alias ltsaberswingdbl01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 22 reference the same source file c:\windows\media\chord.wav.  saberon will alias saber_throw
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 23 reference the same source file c:\windows\media\chord.wav.  saberon will alias saber_twirl
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 27 reference the same source file c:\windows\media\chord.wav.  saberon will alias force_push_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 28 reference the same source file c:\windows\media\chord.wav.  saberon will alias force_push_impact
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 30 reference the same source file c:\windows\media\chord.wav.  saberon will alias force_choke_ordnance
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 31 reference the same source file c:\windows\media\chord.wav.  saberon will alias force_choke_impact01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 32 reference the same source file c:\windows\media\chord.wav.  saberon will alias force_choke_impact02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 33 reference the same source file c:\windows\media\chord.wav.  saberon will alias force_choke_impact03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 41 reference the same source file c:\windows\media\chord.wav.  saberon will alias ifc_NoAmmo
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 46 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_gunship_blaster_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 53 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_grenade02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 54 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_grenade03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 55 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_grenade01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 56 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_rocket_small01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 57 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_rocket_small02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 58 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_rocket_small03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 72 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_cpistol_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 79 reference the same source file c:\windows\media\chord.wav.  saberon will alias rep_inf_jetpack
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 80 reference the same source file c:\windows\media\chord.wav.  saberon will alias rep_weap_jetpack_turnon
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 81 reference the same source file c:\windows\media\chord.wav.  saberon will alias rep_weap_jetpack_turnoff
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 83 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_fusionCutter_lp
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 85 reference the same source file c:\windows\media\chord.wav.  saberon will alias disintegrate
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 88 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_energyRecharge
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 91 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_mortar_launcher_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 93 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_energyDepleted
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 95 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_powerDispense_pickUp
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 103 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_reconDroid_Launch
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 105 reference the same source file c:\windows\media\chord.wav.  saberon will alias droid_probe_beeps_01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 106 reference the same source file c:\windows\media\chord.wav.  saberon will alias droid_probe_beeps_02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 107 reference the same source file c:\windows\media\chord.wav.  saberon will alias droid_probe_beeps_03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 108 reference the same source file c:\windows\media\chord.wav.  saberon will alias droid_probe_beeps_04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 109 reference the same source file c:\windows\media\chord.wav.  saberon will alias droid_probe_beeps_05
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 110 reference the same source file c:\windows\media\chord.wav.  saberon will alias droid_probe_eng_lp
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 121 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_weap_shotgun_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 123 reference the same source file c:\windows\media\chord.wav.  saberon will alias wep_All_sniper_01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 126 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_snowSpder_towCable_att
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 134 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_grenade_dirt_01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 135 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_grenade_dirt_03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 136 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_grenade_dirt_04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 137 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_grenade_stone_01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 138 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_grenade_stone_03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 139 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_grenade_stone_04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 140 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_grenade_wood_03b
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 143 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_throw01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 144 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_throw02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 145 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_throw03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 146 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_throw04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 147 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_throw05
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 151 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_timebomb_set
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 158 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_equip_large
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 159 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_equip_small
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 160 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_equip_medium
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 161 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_reload_medium
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 162 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_reload_large
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 174 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_sniperRifle_zoomIn01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 175 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_sniperRifle_zoomIn02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 176 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_sniperRifle_zoomOut
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 195 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_cis_rcktlauncher_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 205 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_cis_blaster_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 206 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_cis_pistol_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 213 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_tracking_loop
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 220 reference the same source file c:\windows\media\chord.wav.  saberon will alias CICOM401
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 221 reference the same source file c:\windows\media\chord.wav.  saberon will alias CICOM408
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 222 reference the same source file c:\windows\media\chord.wav.  saberon will alias CICOM409
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 225 reference the same source file c:\windows\media\chord.wav.  saberon will alias drd_droid_hit_01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 226 reference the same source file c:\windows\media\chord.wav.  saberon will alias drd_droid_hit_02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 227 reference the same source file c:\windows\media\chord.wav.  saberon will alias drd_droid_hit_03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 228 reference the same source file c:\windows\media\chord.wav.  saberon will alias drd_droid_hit_04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 229 reference the same source file c:\windows\media\chord.wav.  saberon will alias drd_droid_hit_05
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 230 reference the same source file c:\windows\media\chord.wav.  saberon will alias drd_droid_hit_06
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 237 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_weap_triburst_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 239 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_wristRocket_reload
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 264 reference the same source file c:\windows\media\chord.wav.  saberon will alias bulldog_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 266 reference the same source file c:\windows\media\chord.wav.  saberon will alias buff_poison_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 267 reference the same source file c:\windows\media\chord.wav.  saberon will alias buff_poison_effect
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 270 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_rep_grenadelaunch_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 271 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_weap_inf_gas_exp
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 284 reference the same source file c:\windows\media\chord.wav.  saberon will alias fs_droideka_01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 285 reference the same source file c:\windows\media\chord.wav.  saberon will alias fs_droideka_02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 286 reference the same source file c:\windows\media\chord.wav.  saberon will alias fs_droideka_03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 287 reference the same source file c:\windows\media\chord.wav.  saberon will alias fs_droideka_04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 288 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_snowSpder_towCable_rls
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 290 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_droideka_blaster_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 291 reference the same source file c:\windows\media\chord.wav.  saberon will alias drd_droideka_fold
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 292 reference the same source file c:\windows\media\chord.wav.  saberon will alias drd_droideka_unfold
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 293 reference the same source file c:\windows\media\chord.wav.  saberon will alias drd_droideka_roll_lp
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 294 reference the same source file c:\windows\media\chord.wav.  saberon will alias drd_droideka_shield_on
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 310 reference the same source file c:\windows\media\chord.wav.  saberon will alias RICOM401
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 311 reference the same source file c:\windows\media\chord.wav.  saberon will alias RICOM402
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 312 reference the same source file c:\windows\media\chord.wav.  saberon will alias RICOM403
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 313 reference the same source file c:\windows\media\chord.wav.  saberon will alias RICOM404
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 314 reference the same source file c:\windows\media\chord.wav.  saberon will alias RICOM405
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 315 reference the same source file c:\windows\media\chord.wav.  saberon will alias RICOM406
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 317 reference the same source file c:\windows\media\chord.wav.  saberon will alias malechoke
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 323 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_rep_blaster_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 324 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_rep_pistol_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 351 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_chaingun_spin
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 352 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_chaingun_fire01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 354 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_buff_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 357 reference the same source file c:\windows\media\chord.wav.  saberon will alias buff_rally_effect
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 361 reference the same source file c:\windows\media\chord.wav.  saberon will alias buff_rage_fire
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 362 reference the same source file c:\windows\media\chord.wav.  saberon will alias buff_rage_effect
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 377 reference the same source file c:\windows\media\chord.wav.  saberon will alias emt_torch_lp
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 383 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_vehicle_weaponEquip
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 385 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_weap_turret_fire_small
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 386 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_intrcptTnk_trtYaw_lp
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 387 reference the same source file c:\windows\media\chord.wav.  saberon will alias wpn_intrcptTnk_trtPtch_lp
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 405 reference the same source file c:\windows\media\chord.wav.  saberon will alias ammo_blaster_lp01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 406 reference the same source file c:\windows\media\chord.wav.  saberon will alias ammo_blaster_lp04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 415 reference the same source file c:\windows\media\chord.wav.  saberon will alias ammo_blaster_lp02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 416 reference the same source file c:\windows\media\chord.wav.  saberon will alias ammo_blaster_lp03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 425 reference the same source file c:\windows\media\chord.wav.  saberon will alias ammo_rocket_lp02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 426 reference the same source file c:\windows\media\chord.wav.  saberon will alias ammo_rocket_lp03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 427 reference the same source file c:\windows\media\chord.wav.  saberon will alias ammo_rocket_lp05
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 428 reference the same source file c:\windows\media\chord.wav.  saberon will alias ammo_rocket_lp06
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 442 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_dirt_07
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 443 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_dirt_09
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 444 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_stone_03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 445 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_stone_04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 446 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_stone_05
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 447 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_metal_02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 448 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_metal_03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 449 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_metal_05
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 450 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_metal_06
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 451 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_metal_07
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 452 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_metal_08
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 453 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_metal_09
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 454 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_metal_16
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 455 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_metal_18
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 456 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_laser_metal_21
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 457 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_ricco_02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 458 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_ricco_03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 459 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_ricco_04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 460 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_ricco_06
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 461 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_ricco_08
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 462 reference the same source file c:\windows\media\chord.wav.  saberon will alias imp_ricco_12
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 491 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_thermalDetonator01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 492 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_thermalDetonator02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 502 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_rocket_large01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 503 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_rocket_large02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 504 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_rocket_large03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 505 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_rocket_med01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 506 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_rocket_med02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 507 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_ord_rocket_med03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 524 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_obj_med05
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 525 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_obj_med04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 526 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_obj_med03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 527 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_obj_med02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 528 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_obj_med01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 529 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_distant_medium01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 530 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_distant_medium02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 531 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_verydistant_medium01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 532 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_verydistant_medium02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 547 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_obj_small01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 548 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_obj_small02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 549 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_obj_small03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 550 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_obj_small04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 551 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_obj_small05
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 552 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_distant_small02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 553 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_distant_small01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 554 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_verydistant_small01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 555 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_verydistant_small02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 574 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_sub01
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 575 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_sub02
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 576 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_sub03
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 586 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_sub04
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 594 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_sub05
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 595 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_sub06
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 596 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_sub07
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 597 reference the same source file c:\windows\media\chord.wav.  saberon will alias exp_sub08
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 608 reference the same source file c:\windows\media\chord.wav.  saberon will alias com_blg_commandpost_capture
  - while munging C:\BF2_ModTools\data_TE0\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 609 reference the same source file c:\
#10
Hi, my friends!
I'm trying to put downloaded .wav sounds in my custom weapons, but its not working.
I read all the tutorials that I found. I followed all steps, but without succes.

Can you help me, please?
#11
Hi, my friends!

I have a problem: how can I make the AI (soldiers, snipers etc) shot from far far distances?
(or how can I increase the shot distance of the AI soldiers?)
I changed the codes of weapon's ODFs, but this did not work (its a rifle, not a sniper rifle):

MinRange        = "0"
OptimalRange    = "1000"
MaxRange        = "1200"

LockOnRange     = "1100.0"
LockTime        = "0.4"
LockOnAngle     = "1.0"

Please, someone help me (and sorry for the terrible english).
#12
Hi, people!
I have an idea, but I can't do it (my modding skills are not enough for this).

Could someone create an AT-AA asset (odf+mesh files+anims files)?
Maps with AT-AA's would be nice, I think.


http://starwars.wikia.com/wiki/All_Terrain_Anti-Aircraft


#13
Hi, friends!

Can you help me?

I'm trying to use the Softimage Mod Tool with ZE addon, but the ZEtools are indicating the following error (see the image file).

Sorry for my horrible english!

#14
Hi, Friends

I realy want create new vehicle MSH's and ODF's for my personal mods on SW BF2 (like a Juggernaut or an AT-ACT), but I don't know how to start.
Please, someone can help me?

Which programs I need?
And how can I find these programs for downloading?


Thanks!
(and sorry for my bad english)
#15
SWBF2 Modding / How can I create melee weapons?
May 29, 2016, 12:30:09 AM
Hi guys!
Can you help me? How can I create melee weapons such as magnaguard's staff or TFU imperial riots electrostaff??
\o
#16
Hello, my friends

I'm trying to create a custom side in SWBF 1, but the game is crashing

I'm putting this on LUA script:

    ReadDataFile("dc:SIDE\\all.lvl",



Someone can help me? Thanks!!

#17
Hi people \o

I have a question: how can I create a vehicle to use in my MOD?
Where do I find these tools?

Oh, and sorry for my horrible english, I still learning this language!!