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Messages - DEVISS

#1
Quote from: Ande on August 31, 2020, 03:20:40 AM
Application.CGA_GetNodeVertexPositions is one of the native extension methods provided by ZETools (through CGeoAccessorWrappers.32.dll or CGeoAccessorWrappers.64.dll). You're using Mod Tool so it should be CGeoAccessorWrappers.32.dll.

Did you make sure to install the correct Visual C++ Redistributable (2015 x86)? If that is installed and the .dll files are in the right directory (XSIZETools/Application/Plugins/) XSI should load it automatically.
Thanks Giftheck and Ande!! its working its working :D i reinstalled Visual C++ Redistributable and its working!
#2
Quote from: Giftheck on August 29, 2020, 01:00:13 AM
Well, that explains why you haven't made new stuff for a while.

As for the issue at hand, I'm on Windows 10 64 with no issues, but I am aware that sometimes it can install wonky and some people have had to reinstall one or all of the components (which is a real hassle). I'm assuming you have the correct Visual C++ Redistributables installed and you're using either Softimage 2011 (or newer) or Mod Tool 7.5.

It might be worth PMing Ande on here (or on GT) as well.
Hello! yeah,  well i will pm him and meanwhile i will try reinstall everything :S , mod tool 7.5 :), thanks!!
#3
hello to everybody! i cant export with zetools, always i got same error:
Last 15 log lines:


   INFO (920, do_export): Processing material "Scene_Material1".
   INFO (926, do_export): Finished processing.
   INFO (920, do_export): Processing material "Scene_Material3".
   INFO (926, do_export): Finished processing.
   INFO (920, do_export): Processing material "Scene_Material2".
   INFO (926, do_export): Finished processing.
   INFO (33, __exit__): Materials in 0s 129000ms.
   INFO (941, do_export): Processing model "hp_active".
   INFO (33, __exit__): Model in 0s 29000ms.
   INFO (945, do_export): Finished processing.
   INFO (941, do_export): Processing model "weap_inf_dc17_pist".
   INFO (654, convert): Is geometry.
   INFO (33, __exit__): Segments in 0s 1000ms.
   INFO (33, __exit__): Model in 0s 34000ms.
   INFO (33, __exit__): Models in 0s 67000ms.


Traceback:


   Traceback (most recent call last):
     File "<Script Block >", line 28, in exportbutton_OnClicked
     File "C:\Users\Administrador\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-master\Application\Core\zetexport.py", line 899, in export
       self.do_export()
     File "C:\Users\Administrador\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-master\Application\Core\zetexport.py", line 944, in do_export
       self.msh.models.add(conv.convert())
     File "C:\Users\Administrador\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-master\Application\Core\zetexport.py", line 657, in convert
       self.msh2_model.segments = self.get_segments()
     File "C:\Users\Administrador\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-master\Application\Core\zetexport.py", line 433, in get_segments
       geometry = self.process_geometry()
     File "C:\Users\Administrador\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-master\Application\Core\zetexport.py", line 405, in process_geometry
       seg.vertices = self.get_vertices()
     File "C:\Users\Administrador\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-master\Application\Core\zetexport.py", line 250, in get_vertices
       vert_pos_list = self.export.xsi.CGA_GetNodeVertexPositions(self.geo, True)
     File "C:\Python27\lib\site-packages\win32comext\axscript\client\pyscript.py", line 105, in __getattr__
       return getattr(self._scriptItem_.dispatchContainer,attr)
     File "C:\Python27\lib\site-packages\win32com\client\dynamic.py", line 516, in __getattr__
       raise AttributeError("%s.%s" % (self._username_, attr))
   AttributeError: Application.CGA_GetNodeVertexPositions
   

detail:
Windows 10 64bit
phyton 2.7 y pywin32-217 for phyton 2.7 (also i tried 2.6 version)
zetools versions tested: 1.3.0024 to 1.3.0035

Thanks in advance!
#4
amazing map! a fine addition for my collection !, will you release assets? i would like convert it to bf2 :D
#5
thank youuuuuuuuuuuuuuuu
#6
amazing work :D sorry for ask but will you release quarzite and raxus assets :D ? i would like convert them to BF2
#7
Quote from: Raigiku on September 09, 2018, 11:42:34 PM
I tried doing it before with a custom skeleton but for some reason, it never worked.
ouch, my last question, how about swrh dwarf spider droid as unit? or unless can resize his skeleton for use it in bf2 without rescale skeleton (actually dwarf spiider have rescaled skeleton from spder droid)
#8
Quote from: Raigiku on February 27, 2018, 04:28:49 PM
I'm trying to port the TCW Droideka model from Star Wars Republic Heroes. After that, I'll probably do TCW Obi-Wan.
will you convert bf3canceled droideka ?? :P
#9
amazing i will use it on felucia :D, thanks !!!
#10
Released Assets / UPDATE 18 June 2017
June 18, 2017, 03:33:07 PM



Barriss Offee 1.0

Credits:
* Kualan - kitbash and skin
* MB2 Team - hood and cloth mesh
* TOR Team - head
#11
Released Assets / Re: Gistech's weapons pack
June 11, 2017, 11:19:06 AM
great job :D and very complete, your pack and sereja's one are the best for reinforce to the rebels side :)
#12
Released Assets / UPDATE 03 June 2017
June 03, 2017, 03:37:37 PM
Quote from: RC-1138 on June 02, 2017, 05:29:53 AM
Did you realise dc 15 model from cw extended era on space maps ?
not yet :S but soon

-----------------------



Shaak Ti 1.0

Credits:
* Aaron Smith - head's model
* Kualan - model and skin
* Pandemic - aayla body
#13
Quote from: Led on March 23, 2017, 06:57:54 AM
I potentially have a solution.  I have a QNAP server at home that I should be able to set up.  I am looking into it, then we will need to see if DEVISS is ok with moving his files there.

OK, I think I have my server set up.  I will let him know.
of course :D
#14
Released Assets / UPDATE 24 May 2017
May 24, 2017, 02:59:54 AM


Juggernaut Turbo Tank 1.0 (by Sereja)

Credits:
* Sereja - original model for BF1
#15





--> Assets / Sources <--


Description:
* Added new era letter "X" called "Clone Wars Extended"
* Added Classic conquest mode (its CW conquest with 50x Legion side)
* Added Acurate Clone legion to every conquest mode
* Added Hunt mode to many maps (Empire vs Alien Specie)
* Added 21 maps
* Added custom side to Campaign!!
* Added many customs models you can watch them Here

Maps:
[spoiler]* Dorin (Geonosis Freight Dock)
* Coruscant Jedi Temple
* Muunilinst Rooftops beta by pinioncorp
* Muunilinst Streets
* Geonosis by a_speck_of_dust
* Umbara by Sereja
* Otoh Gunga by Sereja
* Nelvaan: Village by squipple
* Felucia by MrCrayon
* Felucia by Executor94
* Felucia Jungles of Betrayal
* Teth by ForceMaster
* Utapau Attack 1.5 by...
* Coruscant Apartment by RepSharpShooter
* Mos Eisley by Rends
* Coruscant Streets by Rends
* Coruscant City by Rends
* Naboo Theed Hangar
* Pantora (Toola) by DarthZ13
* Ithor (Adairea Plateau) from modmaster13
* Mandalore Plazza
* Ryloth Nabat by THEWULFMAN
* Ryloth by Impspy and IndianaJoe
* Pantora (Alzoc 3) by GAB
* Eriadu (Amador Forest) by Yodakid
* Rhen Var Citadel
* Rhen Var Harbor
* Geonosis Spire
* Kashyyyk Docks
* Kashyyyk Islands[/spoiler]

Legions:
[spoiler]* ARC trooper side
* 9th Assault Corps (united with 501st Legion)
* 41st Elite Corps
* 50x Legion (white clones)
* 65th Homeworld Security
* 91st Recon Corps (united with 327th Star Corps Legion)
* 187th Legion (united with 212nd Attack Battalion)
* 212nd Attack Battalion (212nd Geo camo side on Geonosis)
* 327th Star Corps
* 501st Legion[/spoiler]

Alien species:
[spoiler]* Kaminoan
* Mercenaries
* Mandalorians
* Deathwatch
* Rodians
* Ithorians
* Kel-dorian
* Mon Calamari
* Quarren
* Wookiees
* Karkarodon
* Felucians
* Geonosian
* Kaleesh
* Gungans
* Trandoshans
* Muun
* Neimoidian
* Nelvaniaan
* Umbarans
* Talz
* Pantora
* Twileks
* Weequay[/spoiler]


Special Credits:

* AQT
* Delta-1035
* ANDEWEGET
* Labj
* Maveritchell
* [RDH]Zerted
* AceMastermind
* Sereja
* B.I.G_Cookie
* RepSharpShooter
* ForceMaster
* Acewell
* Icemember
* Anakin
* TWINKEYRUNAWAY
* Samee3
* AceWell
* Corra_Ashu



Credits:
* Luke
* Gogie
* kinetosimpetus
* thelegend
* HapSlash
* Kualan
* DT85
* Sithani
* DarthDUCK
* Corra_Ashu
* ]v[
* squipple
* SoM3
* broken_hope
* Pharidica
* Manderek
* NeoMarz
* Satti
* Syth
* modmaster13

Business Credits:
* RevanSoftware
* Daybreak Game Company
* Aspyr
* Krome Studios
* Lucasarts



Patch 1.0 (apply to mod version 2.5)



Installation Guide:
uncompress the .rar file and copy the gotten folder called "ABC" into "C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\addon" if the folder "addon" not exists, so create him first.

Installation Patch:
uncompress the .rar file and copy the content into the folder called "C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData\addon\ABC\data\_LVL_PC\SIDE"

Videos (Thanks to youtubers ):
[spoiler]
https://youtu.be/1E-Xl8cbo80
https://youtu.be/2LEScS9V7yo
https://youtu.be/wn5tR4JsolY
https://youtu.be/bwhjbfuIOys
https://youtu.be/GlYYGBSHkq8
https://youtu.be/s9IqK4lsqJI
https://youtu.be/kpY8NcivdkM
https://youtu.be/1qtHmLXmdak
https://youtu.be/BUe_EA1yoJ0
https://youtu.be/IGm_2240PnI
https://youtu.be/_kpl1FmdTjw
https://youtu.be/NVwxNykDQJY
https://youtu.be/-6ipGZYZIas
https://youtu.be/G4E7WE-Ak8E
https://youtu.be/L2HsMCZE_8k
https://youtu.be/b3QjYaq9XDs
https://youtu.be/qcEhNxWpVf4
https://youtu.be/f1UnX8uN-gM
https://youtu.be/1byU1AHGUUg
https://youtu.be/BhxMQq4E3s0
https://youtu.be/_kpl1FmdTjw
https://youtu.be/qNA49g7F-Dg
https://youtu.be/S-pDjW29L18
https://youtu.be/NVwxNykDQJY
https://youtu.be/1byU1AHGUUg
https://youtu.be/l5YcyVLKSOU
https://youtu.be/pxFBEfaq5d8
https://youtu.be/PTGl7KkhyFg
https://youtu.be/IGm_2240PnI
https://youtu.be/APO46kqxbqE
https://youtu.be/TpdCbtSIjxA
https://youtu.be/LY6TS62SOZw
https://youtu.be/ZT83_0RJHW8[/spoiler]