XSI ZETools

Started by Ande, September 01, 2012, 04:27:24 AM

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If you open the script editor(Scroll button or Alt+4)you should be able to see the whole error message in the text box(in red). Copy that and paste it here.

You know, it seems to be working fine now. It seems I had dumped the contents of the XSIZETools folder into the Addons folder rather than the XSIZETools folder itself.  :slap:
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

:D OK. As long as it works.

I have sticked this.
If anything in this part of the forum needs a stickey, this does :)

BTW, thanks for the awesome exporter Ande.

Ande has made a significant update to ZETools.

- New Homepage here: http://schlechtwetterfront.github.io/xsizetools/
It looks good, has some helpful tips and a full changelog.

- Imports Cloth!!!
Doesn't import it's weights and exporting cloth isn't supported yet, but fantastic anyway.

source link: Announcement post on GT


November 10, 2013, 07:23:54 AM #20 Last Edit: November 10, 2013, 08:00:03 AM by {TCE}Call-of-Duty
Lets hope this version works... :nervous:, am I getting the right version cause the ZETools dialog page says its still getting worked on
"I would explain it to you but your head might explode."


Quote from: tirpider on November 10, 2013, 12:13:09 AM
Ande has made a significant update to ZETools.

- New Homepage here: http://schlechtwetterfront.github.io/xsizetools/
It looks good, has some helpful tips and a full changelog.

- Imports Cloth!!!
Doesn't import it's weights and exporting cloth isn't supported yet, but fantastic anyway.

source link: Announcement post on GT
Um.. The version I have of ZETools imports weights.. ?
Infact, I don't think I've found a single bug with it.. I don't recall trying to import cloth or convert it to mesh, so I don't know about that.

November 10, 2013, 12:05:30 PM #22 Last Edit: November 10, 2013, 12:22:16 PM by tirpider
Quote from: -RepublicCommando- on November 10, 2013, 11:31:14 AM
Um.. The version I have of ZETools imports weights.. ?
Infact, I don't think I've found a single bug with it.. I don't recall trying to import cloth or convert it to mesh, so I don't know about that.

I meant the weights for the cloth itself, not weights in general.


Quote from: {TCE}Call-of-Duty on November 10, 2013, 07:23:54 AM
Lets hope this version works... :nervous:, am I getting the right version cause the ZETools dialog page says its still getting worked on

Goto
ZETools > General Tool > Info
And that will show you the version number.

This one is 1.1.10.0


PS - I'll update the initial post later today, been busy.

Quote from: tirpider on November 10, 2013, 12:05:30 PM
I meant the weights for the cloth itself, not weights in general.
oh, derp.. Well thats neat!
im kind of more glad that ande is still working on the tools than anything..

The most sad, unfixied bug of ZETools for now - incorrect shadow cast on models...
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

November 14, 2013, 08:05:21 PM #25 Last Edit: February 26, 2014, 09:58:05 AM by Dark_Phantom
Another update! (Whee)
Looks like he is aware of the shading issue. Something to do with the normals.

Announcement Post on GT: http://www.gametoast.com/viewtopic.php?p=498196#p498196

QuoteCloth import now imports weights.
Added beginnings of a text-'version' of the .msh format, which basically lets me store the .msh information in a human-readable format (JSON), then use it for debugging or edit it. And then convert it to .msh again.

The bad shading which came with the 'optimized' geometry structure export a few updates ago might very well be a normal problem. Not sure yet how I'll fix that.

Yes! If he fixes the shading, I'll definitely reinstall ZETools (I don't feel like touching them after seeing everyone else trying to do it have bad luck.. I've had issues with XSI before, and don't feel like touching the house of cards that it is..)

All we'd have to do is manipulate a few bones, remove the weight map, and reweight it to SWBF animation bones to fix cloth..

Is Aayla's noodle hair cloth? I'd assume so, but I've never taken a look at her before to be sure..

I hope this is the place to post this but its about the sky render type.
Just look the floor.
This guy here is playing a map which have floor objects that have the sky render type working.I followed ZeTools documentary.The render type is 9.I tryed it but its not working:



Just look the floor.How he make it to work?Am i missing something or this render type dont work proper for ZeTools?If someone know how to do it properly please help.

First of all thanks to led who brought me here and thanks to Ande for posting these awesome tools. If i have any problem, i won't esitate to ask your advice. I hope everything goes fine. Bye  :wave:
"Come on, you apes! Do you wanna live forever?"
- Lieutenant Rasczak speaking to the Roughnecks troopers

Quote from: Ande on September 01, 2012, 04:27:24 AM
edit by Led:  Here is a video about how to install them
https://youtu.be/NvDMErhwm9Y

and here is the download (large) that includes softimage, ZETools, and software needed to run ZETools.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1371


XSI ZETools is a plugin(biggest part written in python) for XSI 6.0+.
It should do pretty much everything the Pandemic exporter could.

the link isn't working :(

I update the gametoast topic with every new release, so that's the best place to get the newest download/info/support:
Gametoast topic
Here's the 'homepage':
http://schlechtwetterfront.github.io/xsizetools/
The latest version is maintained at github:
https://github.com/Schlechtwetterfront/xsizetools/
"Come on, you apes! Do you wanna live forever?"
- Lieutenant Rasczak speaking to the Roughnecks troopers