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Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: swgaming1015 on June 09, 2017, 08:36:47 AM

Title: Transparent texture?
Post by: swgaming1015 on June 09, 2017, 08:36:47 AM
I have 2 questions about texturing for the Battlefront games. Firstly, is there a way I can texture my meshes without using Softimage XSI? Secondly, is there a way I can make a transparent mesh? I'm basically trying to make a large glass dome.
Title: Re: Transparent texture?
Post by: Triops on June 09, 2017, 09:20:26 AM
Hi,
To your second question:
As far as I know, the only way to make transparent meshes is to hexedit them.
Here I found a tutorial of Sereja. http://www.swbfgamers.com/index.php?topic=4785.msg63812#msg63812 (http://www.swbfgamers.com/index.php?topic=4785.msg63812#msg63812)
For me is making transparent objects one of the most difficult things in modding. I did little experiments and failed until now.
Here another link that could help
http://www.swbfgamers.com/index.php?topic=6091.msg63880#msg63880 (http://www.swbfgamers.com/index.php?topic=6091.msg63880#msg63880)
I hope someone will answer your post with more experience than me.
A glass dome would be awesome.  :cheer:
Good luck with it

Title: Re: Transparent texture?
Post by: Anyder on June 09, 2017, 09:56:10 AM
Im quite experienced with transparent textures, but I'd rather not discuss about them publicly. Lots of people will say it is cheating, and I do not want to see drama, or whats more, start it.
Feel free to PM me if u wanna discuss about them.
Here's, for instance, the first Iced-Texture skin I developed - [spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fmods.fcsite.ml%2Fprivate%2FPics%2FCita%2FBattlefront%25202015-08-02%252018-19-58-89.png&hash=57781e63bb401f5ca33748de8e7f4e653f6fabb6)[/spoiler]
Title: Re: Transparent texture?
Post by: Sereja on June 09, 2017, 10:05:43 AM
Well, actually there is exist a way to make entire object transparent without using XSI, HEX Editor, and any texture changing at all. All you need to do it's add this lines in .odf:
GeometryColorMin = "255 255 255 155"
GeometryColorMax = "255 255 255 255"

You may try to change any of the numbers from 0 to 255 to change colour and transparency.
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