Recent posts

#11
SWBF1 Modding / Re: Finally colored command po...
Last post by Zelenium - April 18, 2024, 11:29:56 AM
Cool result!
#12
SWBF1 Modding / Re: Sniper range
Last post by Led - April 18, 2024, 04:49:36 AM
If you are using Cheat Engine, search the forum for the CheatEngine table for SWBF1.  You may find something there.
#13
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by Unit 33 - April 17, 2024, 07:28:49 AM
you could also try sleep's world edit and see if anything happens.
https://github.com/PrismaticFlower/WorldEdit
#14
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by VulkanMU - April 17, 2024, 06:25:53 AM
Yeah, you're probably right. I just wanted to try it and see if it would work. I'm assuming it will also probably crash using the exe.
#15
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by Dark_Phantom - April 17, 2024, 04:30:27 AM
I think you're going to have more problems past this using Wine.  I'll see what I can dig up but I don't think that is going to solve all the problems with the setup.
#16
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by VulkanMU - April 16, 2024, 07:37:37 PM
I'm running my mod tools in Linux/wine. Ie8 in wine is unable to open the hta file. It crashes wine when trying to open.
#17
SWBF1 Modding / Re: BFbuilder pro exe needed
Last post by Dark_Phantom - April 16, 2024, 01:02:46 PM
Is there a reason you'd use this instead of the HTA?

This also has improvements over the first one (also an HTA):
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1519
#18
SWBF1 Modding / Re: Remove low lod character m...
Last post by wsa30h - April 16, 2024, 12:14:14 PM
works 99 percent of the time if you truly want all units to be highrez anstfers egm mod for steam gog or the classic collection.
#19
SWBF1 Modding / Re: Sniper range
Last post by Zelenium - April 16, 2024, 11:06:57 AM
Just in case, I'll post my findings in the executable here (maybe someone could use it someday)

001548eA - I changed the value from 60 to any other and players cannot reload on his own anymore on the R key
I think it is related to the area of memory that stores a weapon's current ammo value

0002990 - Number (60), which has something to do with map processing, because changing this number leads to crashing at the map loading stage

000A2174 and 000A2190 - Numbers (59) related to sounds. Changing them made all the game's sound disappear
#20
SWBF1 Modding / BFbuilder pro exe needed
Last post by VulkanMU - April 15, 2024, 10:24:57 AM
Can someone provide a new link for the file located here? https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1138;sslRedirect The current link is broken.