Woods: Search and Destroy 1.0 (RELEASE)

Started by Breakdown, February 28, 2009, 11:01:39 PM

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To be honest, the map design itself needs more work. Maybe you should work on it a bit more.


#TYBG

Could you give some suggestions to improve the design?

The maps seems a bit too big to walk to destroy the cargo. It's not so big of a deal but it does annoy me how I walked all the way to the other side and then 10 bots beat the crap outa me cause of their aimbotting powers on Hard.


#TYBG

Ahhh..well I might as well release it onto SWBFFiles, there's no realy way I can make the map "smaller" :/

Dude I walked up those giant hills in the distance to try and find the last command post. Unfortunately the drop was a little steep for the garden-variety rebel. I think the level could benefit from a speeder bike or two, maybe more hills and valleys to spice it up, and some rocks and foliage to provide cover/camo.

"I can has ur goats? pleeze?" (Wikipedia).

Delete the neutral cp inside the mountains. It's annoying to see on the mini map.

the Map crashes without a "real" CP the destroyable cps seem to not count.
QuoteSow the wind and reap the whirlwind
Through the rain and through the shine
Only something with a meaning can stand the test of time

you could create a neutral CP with no capture zone like on duel arena. Then the CP is there, but you don't have to worry about it getting capped, and you can put it in the middle of the battlefield

Viruses are like the New York Lottery. "Hey, you never know"

That's what I did, except it not in the middle of the battlefield

Here's a slightly different way to do it where it won't show up on the map.

Create a new CP ODF in the world ODF files. Set the text to this:

[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "com_bldg_controlzone.msh"
GeometryScale = 1.0


[Properties]

BUILDINGSECTION = "BODY"

Label = "Control Zone"

NeutralizeTime = 12.0
CaptureTime = 10.0

MapTexture = ""
MapScale = 2.5
GeometryName = "com_bldg_controlzone"
HoloOdf = "com_holo_controlzone"
HoloImageGeometry = "alliance com_icon_alliance"
HoloImageGeometry = "empire com_icon_imperial"
HoloImageGeometry = "republic com_icon_republic"
HoloImageGeometry = "CIS com_icon_CIS"
HoloTurnOnTime = 2.2
ChargeSound         = "com_blg_commandpost_charge defer"
CapturedSound       = "com_blg_commandpost_capture defer"
DischargeSound      = "com_blg_commandpost_discharge defer"
LostSound           = "com_blg_commandpost_lost defer"
DisputeSound        = "com_blg_commandpost_dispute defer"
AmbientSound        = "all com_blg_commandpost_goodie defer"
AmbientSound        = "cis com_blg_commandpost_baddie defer"
AmbientSound        = "imp com_blg_commandpost_baddie defer"
AmbientSound        = "rep com_blg_commandpost_goodie defer"
SoundPitchDev       = "0.4"
Lighting = "dynamic"

[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = "all_off_com_report_captured_commandpost"
VO_All_AllLost = "all_off_com_report_lost_commandpost3"
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = "all_off_com_report_lost_commandpost"
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = "imp_off_com_report_lost_commandpost"
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = "imp_off_com_report_captured_commandpost"
VO_Imp_ImpLost = "imp_off_com_report_lost_commandpost3"
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = "rep_off_com_report_captured_commandpost"
VO_Rep_RepLost = "rep_off_com_report_lost_commandpost3"
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = "rep_off_com_report_lost_commandpost"
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = "cis_off_com_report_lost_commandpost"
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = "cis_off_com_chatter_goodjob2"
VO_CIS_CISLost = "cis_off_com_report_lost_commandpost3"
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""
FlyerBan = ""

The change was that I set MapTexture to nothing. I haven't tried it, but I think this will work.

Don't forget to add it to the REQ file!

Viruses are like the New York Lottery. "Hey, you never know"