Author Topic: Night Of The Living Dead v1.11 MP Patch  (Read 2834 times)

Phobos

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Re: Night Of The Living Dead v1.11 MP Patch
« Reply #15 on: November 20, 2014, 08:59:30 AM »
Phobos, add this number to the end of the link: 122282
It should fix the error
It doesn't, when you click download it goes to this page only
http://www.gamefront.com/files/files/index/noroute

Davenport

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Re: Night Of The Living Dead v1.11 MP Patch
« Reply #16 on: November 20, 2014, 10:01:49 AM »
It doesn't, when you click download it goes to this page only
http://www.gamefront.com/files/files/index/noroute

The fix I gave you was to fix the error with loading the page on Filefront. If I were to click the link you gave for Filefront, it would tell me it could not find the File ID. I had to add those numbers to the end of the Filefront link to get it to work.

The Gamefront link is different, and after many searches on Gamefront I'm pretty sure the file has been removed.

EDIT: Searching on Gamefront and Google has led to no results.

EDIT 2: I also just noticed that the game crashes whenever I try to run it in LAN (for group parties), using the most recent patch. I'm assuming it crashes because of the max AI count that can be set through servers run in-game.
« Last Edit: November 20, 2014, 12:28:35 PM by Ultimo »

Phobos

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Re: Night Of The Living Dead v1.11 MP Patch
« Reply #17 on: November 21, 2014, 12:51:35 AM »
The fix I gave you was to fix the error with loading the page on Filefront. If I were to click the link you gave for Filefront, it would tell me it could not find the File ID. I had to add those numbers to the end of the Filefront link to get it to work.
The Gamefront link is different, and after many searches on Gamefront I'm pretty sure the file has been removed.
EDIT: Searching on Gamefront and Google has led to no results.
EDIT 2: I also just noticed that the game crashes whenever I try to run it in LAN (for group parties), using the most recent patch. I'm assuming it crashes because of the max AI count that can be set through servers run in-game.
The filefront link seems to only load sometimes for me with or without the numbers added. The gamefront link seems completely dead, if it was removed for some reason then it seems the filefront link would have been taken down also. Anyway over the years filefront has never been very reliable, gamefront constantly deletes files for no reason or from download inactivity.
The best places to upload mods are swbfgamers and moddb. I will probably not upload to filefront anymore now.
I did not test it on LAN mode so idk what settings must be used to prevent the crash, but I know it works when you use a dedicated server to host. I don't think the number of AI is causing the crash though, would need to test different settings.

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Re: Night Of The Living Dead v1.11 MP Patch
« Reply #18 on: November 21, 2014, 10:23:06 AM »
Forget what I said about LAN breaking, we just discovered that our school's tech guys have figured out a way to block us from playing games on LAN. Students are already fighting back in ways to find a way around the block. We've done it before, because there are so many leaks, so we can do it again.

It's not the mods fault we can't work it right now. ;)

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Re: Night Of The Living Dead v1.11 MP Patch
« Reply #19 on: November 21, 2014, 11:45:17 AM »
This mod is pretty epic, especially when I played it online.  Great job!
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Phobos

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Re: Night Of The Living Dead v1.11 MP Patch
« Reply #20 on: November 27, 2014, 04:08:08 AM »
Here are some videos of the map during development
http://nld.fcsite.cf/nld-dev-vids.7z

in the tank vid you can hear the original aquarium water ambience that had to be removed from v1.11

Phobos

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Re: Night Of The Living Dead v1.11 MP Patch
« Reply #21 on: December 18, 2014, 11:55:09 AM »
Good game today, it took 45 minutes to win in the server on Hard using defensive tactics.
http://nld.fcsite.cf/dec18.png