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Topics - iamastupid

#1
Back to the Basics - Map Making Contest 2022

We've had map making contests that limited your time severely, we've had contests that required you to fit in some specific assets, we've had contests based around a specific theme.
This time, we're limiting your ability to mod down to the very basic zeroeditor functions - or as close as I am willing to go.

The entry criteria for the 'Back to the Basics' contest is that you can only modify and add files to the 'Worlds' directory of your data_ folder. No lua, no sides, no addme, not even loadscreens can be modified in any way (conventionally) - I will however permit modification of localization files (Core.lvl) in case anyone makes a typo or wants to rename their map mid-development, I'm not a monster.
This contest is not about avoiding use of Zeroeditor or anything, just wanna clear that up - you can do whatever you want in zeroeditor and other tools but you just can't modify anything inside the Shell, Common, Side, Addme, etc folders - just worlds)
What you do with the world files is up to you, just know that yes - without lua. your ability to add new command posts, vehicles and units is severely limited. That's the point after all.
This is the most basic map making contest, for basic maps.
There will actually be structure to the judging this year, benefiting both those who do more and those who do less.
No idea on who will be judging it yet, both entrants and randoms are permitted to ask regarding joining the judging panel.

The judging criteria follows:
  • 1-5 on map's visuals (Theme, graphics, visual consistency)
  • 1-5 on map's gameplay (How it plays, how fun it is)
  • 1-5 on map's technical complexity (What's included, how things have been done.)

Bonus points will be awarded for:
  • Not moving the standard objects included with new world creation (CPs, CTF items.)
  • Points for supporting each standard gamemode. (Obviously this is only limited to the core 4 included with visualmunge world creation.)
  • Keeping the stock yavin sky and terrain textures (Combo only, but remember you could still lose points from visuals dependant on judges.)
  • Creative use of the limitations applied to the contest (Finding loopholes or doing something different.)
  • Usage of custom assets created for the contest (This only applies to custom assets made during the contest run time specifically for your entries.)
  • Creative usage of stock assets (This is based on impressing judges with usage.)

Regarding custom assets:
Anything goes.

Back to the Basics Map entries must be submitted by the end of May 4th with some wiggle room for delayed entries with good enough reasons. Source files will also need to be supplied and a open google drive will be available for those lacking upload space, the source files need to be uploaded by May 6th. Judging will follow shortly after May 4th at the earliest convenient time for judges.
The contest technically starts the moment you finish reading all this information, so yeah - that's a lot of time to work on entries. Good luck and have fun!
-Multiple entries are allowed and encouraged.
If you are entering I suggest joining the Gametoast server or responding here.

>One last reminder that the contest is already in progress and you can start working on your entry immediately if you want to. Just make sure it is submitted to me by May 4th 2022
#2
This is a repost from GT and the Steam Community Forums.

Okay, I want to make something clear. None of this is new, this is literally the same code and crap they made for Battlefront 1 (2004) when it released onto GoG and Steam last year so they just copied it over, poorly at that.
The 4:3 loadscreen issue is a relic of the fact BF1 had 4:3 movies as loadscreens and the HUD scaling has the same issue.
This is also why new graphical bugs have appeared as well. The High shadow setting will cause everything to go black and LOD and View Distance is fixed.
The controller config menu is actually copied straight from Battlefront 1 and the Battlefront 1 bonus content menu was added for absolutely no reason.

This is an absolutely ♥♥♥♥♥ update and you should immediately go onto ModDB and download the reversion patch.
Multiplayer is working and they seemed to have added Leaderboards back, however it seems to only be counting player points on CTF modes and Conquest and has not updated since we noticed it came online.

They broke most of Galactic Conquest's functionality, such as the ability to even select your fleet to command.

The fact that this is all been ported from BF1 and attached into the core game files with additional external software injecting onto it means that it could take a while for modders to at minimum get the 1.3 patch working again, however custom HUDs might stay broken - especially those that required Anakin's Remaster patch like the Republic Commando and Battlefront III Legacy mods.

GoG should have recreated all the needed content specifically for Battlefront 2 (2005) from scratch or at least using the PC base files as the interface graphics they are using are actually from the Xbox and Playstation 2.

This might never get fixed, so you shouldn't get your hopes up - but that does not mean completely give in. Be incredibly vocal on all social media platforms and get your favourite YouTubers to speak out. Spam GoG's Twitter post about the update and contact costumer support. Everything that is in your power to get their attention.

If you want more of a reason, GoG CAN add the Xbox DLC Content if they wanted to, modders have done it (There is a makeshift PC version of the DLC on ModDB) meaning the files are already available on PC, they just need to modify animation limits to allow for the new heroes and implement the maps into the map pool officially, this would really give them some brownie points with the community and make them a little less mad they keep breaking and ruining these classic games.

All in all, not a great day for the community.

Other things to note are:
Multiplayer does work although you can get an error when trying to log in, just keep switching between the Singleplayer and Multiplayer tabs until it works.
Selecting the controller config menu while in game causes a crash.
No Playstation or Switch controllers are supported.
Minecraft is and will always be a better game.
Certain mods do still work, as long as they didn't have custom eras, custom gamemodes or custom HUDs, so HarrisonFog's remaster mod mostly works with improved sides included, the Xbox DLC recreation works, Bob Omb Battlefront, Kothlis Sea haven, Alzoc III Blizzard, Honoghr Crash site and other maps like them.
#3
Star Wars Battlefront 2 (2005) Xbox Addon Mod Map Installers

There are modified versions of Xbox DLC Installers for versions of Battlefront 2 running the update released via Xbox Live. It is compatible with the existing DLC content as well as Teancum's Xbox Mod.
It works with copies of the game located on an xbox HDD as well as disc versions!

Requires a softmodded Xbox!

To install:
Simply place the installer somewhere on your Xbox and run the default.xbe or burn the game onto a disc as a .xiso file and run it, press A with the addon map selected and it will install the mod map, then select the reboot option and launch BF2.

To Uninstall:
Goto the E drive, TData, 4c41001a, $c and delete 4c41001a0000000X. (X = the number for the addon.)

Credits:
Teancum - Original Xbox Mod
Pandemic - Star Wars Battlefront 2 Mod Tools (And putting little effort to prevent console modding)
Microsoft - Official Xbox Source Development Kit + Xbox Live Authoring Signature Tools
cbadal - Addme.script alternative for localisation. (Loading core.lvl does not work on Xbox.)
Xbox DLC Installer Base - Harcroft and AmyGrrl
Individual Map Credits are with the download links.


Installer List:


Bob Omb Battlefront
[spoiler]Download
Original Map Created by: iamastupid/iamashaymin
Special Credit: Nintendo for Super Mario 64 from where the map was ripped

[/spoiler]


Kothlis: Sea Haven
[spoiler]Download
Original Map Created by: GAB
[/spoiler]


More to come soon!

ModDB Page Alternative: https://www.moddb.com/mods/star-wars-battlefront-2-xbox-mod-map-dlc-installers
Battlefront Console Mods Discord: https://discord.gg/zGp8XFAk


(SWBF1 Map Installers coming soon as well, since I know that is more interesting to most of SWBFGamers!)  ;)
#4

What is the Star Wars Battlefront 1 PS2 Mod Project?
It is pretty self-explanatory. A mod project for PS2 that brings new maps, new units and as much new content as possible to the most limited version of Battlefront 1 (2004).

Thought I would make a thread for it here on SWBFGamers since this is the site for Battlefront 1 modding, although so far we have mainly ran from the Console Mods Discord Server: https://discord.gg/RzUK8zS

The mod is still rather young but, so far it has been coming along nicely, much smaller in scope compared to the Battlefront 2 Console Mods but respectable considering a lot of the optimisation options are missing such as the portal system and configurable model and texture memory.

New Units
Currently 1 new unit has been added to each of the stock sides. (All from the beta/alpha versions of Battlefront 1.)

Clone Commander
[spoiler][/spoiler]
Assassin Droid
[spoiler][/spoiler]
Bothan Spy
[spoiler][/spoiler]
Imperial Officer
[spoiler][/spoiler]

New Maps

Tried to convert existing BF1 mod maps, the limitations of the PS2 version are painful. Hence why so few maps are currently added. I've made an unsuccessful attempt at maps such as Sullust: Garrison, Ilum: Crystal Canyon and some other Sereja maps but the limits are very tight as I will explain later on.

Teancum's Haruun Kal
[spoiler][/spoiler]

Sereja's Dagobah Swamp

Sereja's Naboo: Theed (Night)
[spoiler][/spoiler]

Sereja's Quarzite Subtram (Just barely working with all but 1 unit per team loaded, model memory limits)
[spoiler][/spoiler]

Psych0fred's Chain Isle
[spoiler][/spoiler]

(That's it for now, more maps coming soon! :D)

New Historical Campaign Missions
[spoiler]
[/spoiler]

New Heroes
[spoiler][/spoiler]

Every stock map has also received a incredibly subtle touch up to make it a little better looking even with the  :censored: low resolution textures. I won't post screenshots for these sadly.

There is no real purpose to this mod, I just like to bring all the exciting new content from PC to another platform which makes for some real cool content for a cfw console.
I intend to bring everything from the PS2 mod to the Xbox as well once it is finalised. Then new content can be made for the Xbox with the increased limits.

What are the limits for PS2?
This is for maps, sides for now should be ignored.
In total we have about 16mb we can allocate towards loaded content such as sides and maps.
This adds up roughly to 6mb model limit and 10mb for textures.
As you can see, very tough to find maps that fit just that model limit since textures would pretty much always need to be resized.

I would love to hear feedback and ideas for this mod, hopefully this post has made a few more people interested in modding for the Console versions and I am happy to help teach people the process.  :moo:
#5
I know I've already spammed this but...
Online Multiplayer has been added to the Digital Versions of Star Wars Battlefront 1 (2004).
So the Steam/Origin/GoG versions of the game should now have built in Multiplayer.
It likely runs off a similar system to SWBF2's updated multiplayer so don't expect greatness, slow servers and no dedicated server support.

This is a giant oof for SWBFSpy.  :bye:
#6
While this technically also applies to Console Gamers, the first event is for SWBF1 PC so it would be better placed as a topic under PC Multiplayer.

Basically - I will be holding a series of stream fests of one of the SWBF games multiplayer on a specified date with as many people as possible, trying to get as close to the server limits as possible and try to recreate some of those good'ol days back before player counts dwindled in the 10s at max. It will start with a simple hosting of stock maps on a modified server on the 2 games across the functional platforms (PC and PS2), dependant on how many players connect during the event decides whether I continue to host events similar to them, but different in order to avoid repetition.
Perhaps if players have knowledge of these events, with enough word of mouth in would be more incentive to play than the small group events nightly which have been running for a long time and have gradually become more reclusive being between only a few players.



The end game is really just to get as many players playing as possible, seeing if it is possible to boost the attention to multiplayer for a short while, I would love to host mods on multiplayer but the organisation behind that is quite difficult, getting everyone to have the same mods, finding mods that will run with dedicated servers for swbf2 and many other things are quite difficult.

Edit by Anyder: No piracy links allowed in here. Please, I already warned you in the Discord Server, stop posting them.
#7
I have a NFO Virtual Machine running Windows Server 2012 r2 with one of the intentions being to host Battlefront II servers, while the GoG server has been giving me issues this is not where I would discuss them since that is outside of console. I tried hosting a PS2 server on it because of this and that itself presented a new issue.
I followed the tutorial here: to the point.
I have also tried searching for similar cases of this issue with both PS2 and PC Server files and found none.
The issue is when I run the server from the server manager (Which is set to PS2) the Battlefront.exe (Which is the swbfspy patched version however same results with original) will immediately crash upon opening, causing the SM to say the server is running and then disconnected and due to auto restarts causes those effects to repeat until told to stop.
My theory is it is due to the executable not being supported by the OS anymore, similar to the Munge files in the Mod Tools however I could easily be wrong. If anyone has any other ideas what could cause the server exec to not work or if it seems my theory is the case any resolutions to the problem or any help would be appreciated?
#8
WARNING
Back up your modded game of BF2 before installing the latest GOG update for Steam BF2, I know it readds multiplayer but it breaks a lots of mods (1.3, Dark Times, Conv Pack, Legcay, Skin Changer, Fake Console, Custom Eras and Ultimate Pack)
Some people will just say reinstall the mods but the new multiplayer is completely broken for most players atm, meaning in the future there will be lots more updates which will continue to break them, also validating game files will now have a strong chance of breaking these mods again as well as the new master server apparently has anti-cheat which also attacks mods, or so I've been told. Basically this is a huge blow atm to bf2 modding and I cannot stress how important disc copies and back-ups are right now.

Please be aware.

Personal recommendation: Back up a copy of the Ultimate Pack version since it's the disc version and comes with lots o mods.
#9
This is a repost of my post on Gametoast: http://gametoast.com/viewtopic.php?f=64&t=32992

STAR WARS FIRST ASSAULT MODEL THREAD
Today I have some of the models from the Leaked Star Wars First Assault Tech Demo;
Just a warning some of these models are without Textures so be warned!

Scatter Gun
First off we have the Imperial Scatter Gun, sadly I have no textures for it but I hope you'll enjoy it anyway!
Screenshot:
https://drive.google.com/open?id=0B2-CcxVGZRykMjA2Y0QwRGY1WFE
Download:
https://www.mediafire.com/?qusk7j6uy74a8l1

Stormtrooper
Secondly is the model with textures, the textures aren't UV-ed onto the model yet and are separate. The head is also a second model and the download also contains the First Person models. Due to the number of models I have no screenshots for them (That were decent quality)
Downloads:
https://www.mediafire.com/?ewdz3ykbfz2mxq5
https://www.mediafire.com/?xxznos5e17pq8cd

Map
Finally here is the map models, with terrain and a texture. Also the map models I supplied are the BACKGROUND models not the actual demo map, Enjoy!
Screenshots:
https://drive.google.com/open?id=0B2-CcxVGZRykRXVBekpaNnhmUUU
https://drive.google.com/open?id=0B2-CcxVGZRykZ254RVQzU3pVV3c
Downloads:
https://www.mediafire.com/?laqsso55ihqvyai
https://www.mediafire.com/?5vx1s4aj34wua8o

Feel free to post any other models, texture or sounds for First Assault here.

-Credits to Joseph for letting me release the models here, :thumbs:
#10
SWBF 1 and 2 Tournaments / SWBF2 Modded League
July 01, 2017, 03:07:45 PM
ATTENTION MOD PLAYERS
In addition to BF2 Legacy Event a second smaller League is due to take place end of July/August, towards the end of the current league. This tournament is entirely organised by Lonely Dragon Studios (Myself) and will follow roughly the same set-up and rules of this previous tournament by AsLan, with 1 major difference, that being it will be a MODDED league, by this we mean mod maps, no modded eras are planned atm. We will basically be having a comp league on the community's best maps. If you're interested please check out: https://discord.gg/88PtY6g for more info.
Or message me and I will eventually respond  :D

The event will also include exclusive maps, for example: the FRD Battlefront III Tatooine map conversion by myself, Coruscant Imperial Palace by pdalmao and probably 2 others.
#11
I cannot update my game, (Installed off disc onto a removable drive and got No CD patch.) I am running off v 1.0 so I can use mod maps and join few server with the gameshare replacement however, I am missing Jabba's Palace and the new multiplayer interfaces (I'm missing everything after v1.0) And this is really  :censored: me off! If someone could either tell me how to fix this, or give me a download for the already extracted game update files I will be glad. (Gamedata+Update folders) if there's any files (Savegames and .exes) you wish to keep remove them before-hand!

SOMEONE PLS PLS PLS HELP!!!!  :confused: