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Messages - iamastupid

#1
Back to the Basics - Map Making Contest 2022

We've had map making contests that limited your time severely, we've had contests that required you to fit in some specific assets, we've had contests based around a specific theme.
This time, we're limiting your ability to mod down to the very basic zeroeditor functions - or as close as I am willing to go.

The entry criteria for the 'Back to the Basics' contest is that you can only modify and add files to the 'Worlds' directory of your data_ folder. No lua, no sides, no addme, not even loadscreens can be modified in any way (conventionally) - I will however permit modification of localization files (Core.lvl) in case anyone makes a typo or wants to rename their map mid-development, I'm not a monster.
This contest is not about avoiding use of Zeroeditor or anything, just wanna clear that up - you can do whatever you want in zeroeditor and other tools but you just can't modify anything inside the Shell, Common, Side, Addme, etc folders - just worlds)
What you do with the world files is up to you, just know that yes - without lua. your ability to add new command posts, vehicles and units is severely limited. That's the point after all.
This is the most basic map making contest, for basic maps.
There will actually be structure to the judging this year, benefiting both those who do more and those who do less.
No idea on who will be judging it yet, both entrants and randoms are permitted to ask regarding joining the judging panel.

The judging criteria follows:
  • 1-5 on map's visuals (Theme, graphics, visual consistency)
  • 1-5 on map's gameplay (How it plays, how fun it is)
  • 1-5 on map's technical complexity (What's included, how things have been done.)

Bonus points will be awarded for:
  • Not moving the standard objects included with new world creation (CPs, CTF items.)
  • Points for supporting each standard gamemode. (Obviously this is only limited to the core 4 included with visualmunge world creation.)
  • Keeping the stock yavin sky and terrain textures (Combo only, but remember you could still lose points from visuals dependant on judges.)
  • Creative use of the limitations applied to the contest (Finding loopholes or doing something different.)
  • Usage of custom assets created for the contest (This only applies to custom assets made during the contest run time specifically for your entries.)
  • Creative usage of stock assets (This is based on impressing judges with usage.)

Regarding custom assets:
Anything goes.

Back to the Basics Map entries must be submitted by the end of May 4th with some wiggle room for delayed entries with good enough reasons. Source files will also need to be supplied and a open google drive will be available for those lacking upload space, the source files need to be uploaded by May 6th. Judging will follow shortly after May 4th at the earliest convenient time for judges.
The contest technically starts the moment you finish reading all this information, so yeah - that's a lot of time to work on entries. Good luck and have fun!
-Multiple entries are allowed and encouraged.
If you are entering I suggest joining the Gametoast server or responding here.

>One last reminder that the contest is already in progress and you can start working on your entry immediately if you want to. Just make sure it is submitted to me by May 4th 2022
#2
Quote from: Led on February 14, 2021, 05:39:50 AMNot sure where you got that explanation from, but that sounds a bit suspect.
GoG contact. Lucasfilm Games were also behind the SWBF1 Steam Release hence the updated legal page at the beginning of the game.
Giftheck can back me up on this.
#3
Turns out the update was offered by Lucasfilm Games (Who were also behind the SWBF1 Steam launch)
GoG were just the distributor. Which is strange since GoG handle the Multiplayer and Servers and the update reintroduced Leaderboards.
Either way GoG thought to revert the update but it might not be the last we've seen from it if it was Lucasfilm Games trying to push it.
#4
This is a repost from GT and the Steam Community Forums.

Okay, I want to make something clear. None of this is new, this is literally the same code and crap they made for Battlefront 1 (2004) when it released onto GoG and Steam last year so they just copied it over, poorly at that.
The 4:3 loadscreen issue is a relic of the fact BF1 had 4:3 movies as loadscreens and the HUD scaling has the same issue.
This is also why new graphical bugs have appeared as well. The High shadow setting will cause everything to go black and LOD and View Distance is fixed.
The controller config menu is actually copied straight from Battlefront 1 and the Battlefront 1 bonus content menu was added for absolutely no reason.

This is an absolutely ♥♥♥♥♥ update and you should immediately go onto ModDB and download the reversion patch.
Multiplayer is working and they seemed to have added Leaderboards back, however it seems to only be counting player points on CTF modes and Conquest and has not updated since we noticed it came online.

They broke most of Galactic Conquest's functionality, such as the ability to even select your fleet to command.

The fact that this is all been ported from BF1 and attached into the core game files with additional external software injecting onto it means that it could take a while for modders to at minimum get the 1.3 patch working again, however custom HUDs might stay broken - especially those that required Anakin's Remaster patch like the Republic Commando and Battlefront III Legacy mods.

GoG should have recreated all the needed content specifically for Battlefront 2 (2005) from scratch or at least using the PC base files as the interface graphics they are using are actually from the Xbox and Playstation 2.

This might never get fixed, so you shouldn't get your hopes up - but that does not mean completely give in. Be incredibly vocal on all social media platforms and get your favourite YouTubers to speak out. Spam GoG's Twitter post about the update and contact costumer support. Everything that is in your power to get their attention.

If you want more of a reason, GoG CAN add the Xbox DLC Content if they wanted to, modders have done it (There is a makeshift PC version of the DLC on ModDB) meaning the files are already available on PC, they just need to modify animation limits to allow for the new heroes and implement the maps into the map pool officially, this would really give them some brownie points with the community and make them a little less mad they keep breaking and ruining these classic games.

All in all, not a great day for the community.

Other things to note are:
Multiplayer does work although you can get an error when trying to log in, just keep switching between the Singleplayer and Multiplayer tabs until it works.
Selecting the controller config menu while in game causes a crash.
No Playstation or Switch controllers are supported.
Minecraft is and will always be a better game.
Certain mods do still work, as long as they didn't have custom eras, custom gamemodes or custom HUDs, so HarrisonFog's remaster mod mostly works with improved sides included, the Xbox DLC recreation works, Bob Omb Battlefront, Kothlis Sea haven, Alzoc III Blizzard, Honoghr Crash site and other maps like them.
#5
In theory it is still doable even with the lack of information available, but in the long run it is not worthwhile considering PSPs and Emulators can both be connected to XLink or external services/tunnelling software to use AD-Hoc to play Multiplayer.
Considering that there is a lack of interest in playing it in the first place I doubt you would ever actually get more than 2 full AD-Hoc rooms during a well-advertised event.

System Link on the leaked Alpha also does work.

However the best method to play that kind of experience online would be through Battlefront 3 Legacy considering I am providing 24/7 hosted Dedicated Servers to the mod.
#6
Star Wars Battlefront 2 (2005) Xbox Addon Mod Map Installers

There are modified versions of Xbox DLC Installers for versions of Battlefront 2 running the update released via Xbox Live. It is compatible with the existing DLC content as well as Teancum's Xbox Mod.
It works with copies of the game located on an xbox HDD as well as disc versions!

Requires a softmodded Xbox!

To install:
Simply place the installer somewhere on your Xbox and run the default.xbe or burn the game onto a disc as a .xiso file and run it, press A with the addon map selected and it will install the mod map, then select the reboot option and launch BF2.

To Uninstall:
Goto the E drive, TData, 4c41001a, $c and delete 4c41001a0000000X. (X = the number for the addon.)

Credits:
Teancum - Original Xbox Mod
Pandemic - Star Wars Battlefront 2 Mod Tools (And putting little effort to prevent console modding)
Microsoft - Official Xbox Source Development Kit + Xbox Live Authoring Signature Tools
cbadal - Addme.script alternative for localisation. (Loading core.lvl does not work on Xbox.)
Xbox DLC Installer Base - Harcroft and AmyGrrl
Individual Map Credits are with the download links.


Installer List:


Bob Omb Battlefront
[spoiler]Download
Original Map Created by: iamastupid/iamashaymin
Special Credit: Nintendo for Super Mario 64 from where the map was ripped

[/spoiler]


Kothlis: Sea Haven
[spoiler]Download
Original Map Created by: GAB
[/spoiler]


More to come soon!

ModDB Page Alternative: https://www.moddb.com/mods/star-wars-battlefront-2-xbox-mod-map-dlc-installers
Battlefront Console Mods Discord: https://discord.gg/zGp8XFAk


(SWBF1 Map Installers coming soon as well, since I know that is more interesting to most of SWBFGamers!)  ;)
#7
iamashaymin's PS2 server when it is up as well as the AnthonyBF2 PS2 Mod v7 Server when it is running.
#8
Did you remember to triangulate your model?
#9
Quote from: BAD_AL on September 30, 2020, 02:06:16 PM
Awesome!
Glad to see a post for this Mod over here.

A couple questions:

  • Do you know what are the model and texture limits for the Xbox version?
  • In the SWBF2 mission files they have functions 'StealArtistHeap()' and SetPS2ModelMemory(); do those also exist for SWBF1?
  •      If so, have you used them in your maps?

Also... I don't remember SWBF1 mod tools supporting anything but PC, what's your munge process?
I do not know the limitations of the Xbox version of Battlefront 1.
No, StealArtistHeap and SetPs2ModelMemory do not exist as functions for Battlefront 1 which greatly lowers potential model memory and fixes it at 6mb.
The munge tools need to be modified to change all references of -platform pc to -platform ps2.

Also, two new maps have entered the map pool:

Alzoc III: Blizzard by dave wsa30h and GAB
[spoiler]https://youtu.be/cdqWzRneoSM[/spoiler]

Scarif: Landing Pad 13 by Giftheck
[spoiler][/spoiler]
#10

What is the Star Wars Battlefront 1 PS2 Mod Project?
It is pretty self-explanatory. A mod project for PS2 that brings new maps, new units and as much new content as possible to the most limited version of Battlefront 1 (2004).

Thought I would make a thread for it here on SWBFGamers since this is the site for Battlefront 1 modding, although so far we have mainly ran from the Console Mods Discord Server: https://discord.gg/RzUK8zS

The mod is still rather young but, so far it has been coming along nicely, much smaller in scope compared to the Battlefront 2 Console Mods but respectable considering a lot of the optimisation options are missing such as the portal system and configurable model and texture memory.

New Units
Currently 1 new unit has been added to each of the stock sides. (All from the beta/alpha versions of Battlefront 1.)

Clone Commander
[spoiler][/spoiler]
Assassin Droid
[spoiler][/spoiler]
Bothan Spy
[spoiler][/spoiler]
Imperial Officer
[spoiler][/spoiler]

New Maps

Tried to convert existing BF1 mod maps, the limitations of the PS2 version are painful. Hence why so few maps are currently added. I've made an unsuccessful attempt at maps such as Sullust: Garrison, Ilum: Crystal Canyon and some other Sereja maps but the limits are very tight as I will explain later on.

Teancum's Haruun Kal
[spoiler][/spoiler]

Sereja's Dagobah Swamp

Sereja's Naboo: Theed (Night)
[spoiler][/spoiler]

Sereja's Quarzite Subtram (Just barely working with all but 1 unit per team loaded, model memory limits)
[spoiler][/spoiler]

Psych0fred's Chain Isle
[spoiler][/spoiler]

(That's it for now, more maps coming soon! :D)

New Historical Campaign Missions
[spoiler]
[/spoiler]

New Heroes
[spoiler][/spoiler]

Every stock map has also received a incredibly subtle touch up to make it a little better looking even with the  :censored: low resolution textures. I won't post screenshots for these sadly.

There is no real purpose to this mod, I just like to bring all the exciting new content from PC to another platform which makes for some real cool content for a cfw console.
I intend to bring everything from the PS2 mod to the Xbox as well once it is finalised. Then new content can be made for the Xbox with the increased limits.

What are the limits for PS2?
This is for maps, sides for now should be ignored.
In total we have about 16mb we can allocate towards loaded content such as sides and maps.
This adds up roughly to 6mb model limit and 10mb for textures.
As you can see, very tough to find maps that fit just that model limit since textures would pretty much always need to be resized.

I would love to hear feedback and ideas for this mod, hopefully this post has made a few more people interested in modding for the Console versions and I am happy to help teach people the process.  :moo:
#11
I know I've already spammed this but...
Online Multiplayer has been added to the Digital Versions of Star Wars Battlefront 1 (2004).
So the Steam/Origin/GoG versions of the game should now have built in Multiplayer.
It likely runs off a similar system to SWBF2's updated multiplayer so don't expect greatness, slow servers and no dedicated server support.

This is a giant oof for SWBFSpy.  :bye:
#12
As long as your PS3 can run PS2 ISO files it is possible to run the PS2 mods in development by the above AnthonyBF2, however I don't know if I am allowed to post links to his stuff since it is piracy and last time I mentioned anything rremotely elated to piracy here the moderators weren't pleased.
#13
The SWBF1 Event for PC is tonight (25 May 2019) at 6PM BST (GMT+1), in case anyone here who hasn't joined the Discord is interested.

Note to Anyder: [spoiler]If I am warned about something, I tend to act upon the warning to correct the mistake, in this case - I don't see a Piracy link anymore, and haven't since you warned on discord, the day before you removed it from here - you could've at least checked.[/spoiler]
#14
Welcome Center / Re: SWBF Player Awards
May 25, 2019, 02:22:16 AM
I play both, because I am a cool kid  8)
#15
While this technically also applies to Console Gamers, the first event is for SWBF1 PC so it would be better placed as a topic under PC Multiplayer.

Basically - I will be holding a series of stream fests of one of the SWBF games multiplayer on a specified date with as many people as possible, trying to get as close to the server limits as possible and try to recreate some of those good'ol days back before player counts dwindled in the 10s at max. It will start with a simple hosting of stock maps on a modified server on the 2 games across the functional platforms (PC and PS2), dependant on how many players connect during the event decides whether I continue to host events similar to them, but different in order to avoid repetition.
Perhaps if players have knowledge of these events, with enough word of mouth in would be more incentive to play than the small group events nightly which have been running for a long time and have gradually become more reclusive being between only a few players.



The end game is really just to get as many players playing as possible, seeing if it is possible to boost the attention to multiplayer for a short while, I would love to host mods on multiplayer but the organisation behind that is quite difficult, getting everyone to have the same mods, finding mods that will run with dedicated servers for swbf2 and many other things are quite difficult.

Edit by Anyder: No piracy links allowed in here. Please, I already warned you in the Discord Server, stop posting them.