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Topics - RepComm

#21
Released Assets / Rebel HMG
March 14, 2014, 01:13:21 PM
-edit: Imagines missing.
Download

Doesn't seem very significant, but this stock weapon has been sawed off of the stock CC turret, and configured to be held by infantry.

Revisions: Handle (Single instead of dual), frontal stock added, UV work.

This model is formatted to be used as a unit weapon, not a turret.
The texture is renamed for convenience.

Credits: -RepublicCommando- for revisions, Pandemic for source material. (Credit's aren't mandatory of course)
#22
SWBF1 Modding / Zero editor scripts
February 23, 2014, 09:43:45 PM
I was goofing off in the ZE scripts to change up the interface a bit, and soon found myself side tracked and finding some old commented out lines in the main gzeditor script. Evidently there is one for decals.. And it works just by uncommenting the lines!

edit: [spoiler]
I fixed the position and size of this button, so here it is. Just replace the commented out ones in gzeditor script
CreateControl("Decals", "BUTTON")
      {
          ColorGroup("DEFAULT");
          Pos(458, 32);
          Size(72, 18);
          Font("SMALL");
          Text("Decals");
          Style("ROLLOVER", "RADIO");
          Value(10);
          UseVar("editor.mode");
      }

[/spoiler]
I have no idea what it will do ingame, or if it even works, but I just wanted to share this as the first piece of neato stuff that I expect to be posted here.

I hereby dedicate this topic to manipulating/modding (which I unfortunately found out wasn't a word..) the zero editor scripts for the better or for the fun.

Post your finds, there's all kinds of candy in the scripts..

edit-
More fun! It appears that ZE scripts (maybe even the whole editor..?) were definitely carried over from battlezone game editor. [spoiler=Source]// =================================
// BATTLEZONE EDITOR CAMERA CONTROLS
// =================================

//
// CREATE THE CAMERA CONTROL
//
CreateControl("EditCamera", "STATIC")
{..
Neato, right?[/spoiler]

Edit- What, still not interesting enough for you? How about this:
#23
EDIT: Please read the very last post and Sereja's post if necessary.
--
Video: http://youtu.be/fKmmaSlLSvA

The issue is some verts are transforming without them being selected. I'll select some to move, and transform them like I want, but some other completely random ones move as well. If I select just those verts that moved, the other ones move back..

It is something that will hinder me from making models permanently with XSI, it MUST be fixed. Does anyone know a solution? I didn't see any documentation on it..
#24
Released Assets / Cis_fly_Capsolace
December 20, 2013, 12:52:50 PM
I invented this new vehicle (used stock spider walker bulb as a base), which looks like this:
[spoiler=screenshot][/spoiler]

This is a beta version, which means that this model is not complete.
[spoiler=What it needs:]
Bulb needs to rotate according to mouse vector (like a turret, but just up and down)
Turrets in the sides of the joints (rotate with the bulb/head thing)
Some animation (the rocket at the back needs to rotate to where it is now when forward, and facing down when stopped).
Some minor adjustments.[/spoiler]
This model uses the stock Cis Spider droid texture, so if you just pop it into CIS/MSH/ it should work fine.
--
I release it how it is in hopes that someone can perfect it, because I do not have the skill or ability to do so correctly.

Click HERE to download.
Download Contains: MSH, OBJ, and MTL.
Credits as of now;
Pandemic Studios: Source Spider droid
Me, -RC-: Concept and design, build.
#25
Requests / SWBFII Side.lvl Builders
December 20, 2013, 11:27:20 AM
If this has already done (I'm fairly certain it has not), can someone direct me to it.
Otherwise;
Is it possible for one to create Side.lvl builders for Battlefront II just like SWBFI's?
I would do it myself, but have no idea where to start..
#26
Released Assets / The Grinch
December 13, 2013, 12:45:50 PM
Hello there, this is my "Grinch" model for SWBF!
It comes with lowrez as well.
--
Edit- Links are down, please attach them to this thread if you have them! Thanks
--
Credits Are not mandatory, but are very much appreciated!

Credits;
Pandemic Studios: For SWBFII Mod tools SDK (This was made from Kiadi Mundi for SWBFII)
-RepublicCommando-: Skin, some modelling on the hands and face, compilation.

Merry Christmas, and God bless!
#27
Released Assets / United States Liberty Bell
November 26, 2013, 06:15:39 PM
United States Liberty Bell
http://en.wikipedia.org/wiki/Liberty_Bell
dl: http://www.swbfgamers.com/index.php?action=dlattach;topic=7350.0;attach=3080
[spoiler][/spoiler]
I really tried to keep it as close to life as possible.. Sadly to do exactly what I wanted, it would require 8k+ polygons, but this I think still turned out quite well.. I've never tried bells before :P

If you use this in your map or mod, you should credit me.

Credits:
-RepublicCommando-: Model, created texture from Google Image
United States of American, for being the best country in the friggin world!
#28
Released Assets / RCs Chain Sword
November 26, 2013, 12:48:50 PM
This is my Chain sword (version 1).
[spoiler][/spoiler]
dl: http://www.swbfgamers.com/index.php?action=dlattach;topic=7349.0;attach=3079

If you use this in your map or mod, you should credit me!
Credits:
-RepublicCommando-: Model, Texture, and edits.
Sereja: Teaching me how to use scrolling textures, and for most of what I know in XSI.
Requested by Unit33/Regent

Known Issues:
I only have a 2 dimensional texture projection, so the x axis polygons are pretty useless.. (Less detail on the top and bottum).
I will most likely eventually redo this, and have a full texture on it.
The scrolling texture isn't exactly perfect either, but it will do (I've never done it before).
#29
Released Assets / RCs Katana Melee
November 24, 2013, 10:01:54 PM
Here's my Katana Melee weapon (for all of you home schoolers, Melee simply means you can whack people with it.)
If you use this in your map/mod you should credit me!
-edit: Imagines missing.
dl: http://www.swbfgamers.com/index.php?action=dlattach;topic=7341.0;attach=3076

Credits:
Me, -RC-.
Requested by Phobos Developer
#30
Released Assets / RC's P30 Pistol
November 22, 2013, 06:46:07 PM
This is my HK P30 Pistol (I have an airsoft version of this, and absolutely love it).
-edit: Imagines missing.

Credits:
Me, -RC-.
#31
Released Maps and Mods / IRON CAGE [Death Match]
November 21, 2013, 03:47:44 PM
IRON_CAGE_(Death Match)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1085

My "IRON CAGE" map.
My first successful map, for team death match online purposes.
--
The mission contained in this package is bugged and crashes the game,
to have it work again, install this: http://www.swbfgamers.com/index.php?action=dlattach;topic=7331.0;attach=3070
into Addon/dmcage/data/_LVL_PC/ and over write the old one.
It's path should look like this:
    /GameData/Addon/DMCAGE/Data/_LVL_PC/mission.lvl
#32
SWBF1 Modding / ZeroBuilder - WIP Topic
November 18, 2013, 08:06:47 PM
Okay story time;
Windows 7 and up are finicky with BFBuilder Pandemic released to us a long whiles ago, and while you can get it to work with Windows 7, it has VERY many glitches and annoying bugs.

My Experience;

I have made a few maps with BFBuilder, but never could achieve exactly what I wanted because of these annoying glitches and my inexperience with map assembly and all that jazz. But I strongly love battlefront, and wish to give it new worlds and mods for the better of the community as well as my own pleasure.

My Goal;

To create a new Map builder application in EXE format with no DLLs with tons of new functions.

Planned features:
-Project Create (complete)
-Project Templates (Choose template: Night setting, day setting, environment such as rain and snow)
-Complete Sound building (Last priority)
-Built in Sides builder (create side > Name > Add/Pick Troops automatically to REQLE(s))
-Pre-munged game play simulation (simple walk and shoot in the world, show debug and collisions/paths/boundaries/wireframe options)
-Separate model viewer (like BFViewer, but with FBX import export so you don't need ZETools or XSI necessarily)
-Coffee dispenser (top priority!)

Progress:
-Built GUI (application interface)
-Started model viewer (only gets geometry as of yet)
-Project Create/Delete/Store functions, template functions in the works
-Started premunged game play (nothing to shout about yet)

--Just working on the basics for now, not planning on having this done by the end of the year..
#33
Released Assets / Snow trooper with goggles down
November 16, 2013, 08:34:08 PM
-Edit; Pending fix for model, will be re-uploaded ASAP.
#34
I'd like to dedicated this topic to simple/small questions about weighting/enveloping (animating single objects to multiple bones via vert "weighting").
This is not the place to ask "How do I animate?" or "What is animation?" But rather more learned yet simple questions.
--
Here's mine:
Can I weight a vertex to multiple bones for use in SWBFI/II? If so, how many can one handle? And how do I tell which one it's weighted to the most? (Some game engines run dual quaternion skinning, so I know it's possible).
#35
Released Assets / RC's 32 Ford
November 08, 2013, 04:16:09 PM
My little brother asked me to make his hot wheel for SWBF (his favorite game as well), and it just happened to be a ford ::) *ijustdontlikefordsdontkillme*

It is for the most part untextured, because I'm afraid I will mess it up.. But the UV is there, and ready to be painted! -- If someone *hint hint* can do a nice skin for it, I'll add you to the credits and reupload with your skin.

[spoiler][/spoiler]

dl: http://www.swbfgamers.com/index.php?action=dlattach;topic=7265.0;attach=3042

Credits:
-RepublicCommando-: Model and UV texture map.
- -: - -

Edit- I do believe the is one of the longest asset release streaks I've ever had..
      - And yes, I did make all of it the same day as the release :P
#36
Released Assets / Cricket bat Meele
November 08, 2013, 03:10:52 PM
[spoiler][/spoiler]

Credits:
Me, -RC-.
Requested by Unit33/Regent

dl: http://www.swbfgamers.com/index.php?action=dlattach;topic=7264.0;attach=3041
#37
Released Assets / Baseball bat meele
November 07, 2013, 06:15:49 PM
This is my Baseball bat weapon.
Functions like a light saber, and perfect for whacking zombies.
[spoiler][/spoiler]

dl: http://www.swbfgamers.com/index.php?action=dlattach;topic=7263.0;attach=3039

Credits:
Me, -RC-.
#38
Released Assets / Tron Entity Disk
November 07, 2013, 02:41:15 PM
I wanted to do this a long time ago, but that was when I didn't know how to use XSI.

Here's the finished product.
dl: http://www.swbfgamers.com/index.php?action=dlattach;topic=7262.0;attach=3033

Credits:
Me, -RC-.

-edit: Imagines missing.
#39
Released Assets / RC's KBAR
November 07, 2013, 12:44:05 PM
#40
Released Assets / RC's model pack 3
November 06, 2013, 02:18:53 PM
And yet another model pack of all my unused models from scrapped projects..
I think you should have a bit of fun with these.
dl: https://sites.google.com/site/swbfrcasset/files/RCs_modelpack_3.7z
Includes;
Most of my SMY project models (forklift (needs major uv work), crain (same), Cargo Containers, docking edges (curve and straight), some leftover of my "Real Bespin" project (I will end up completing this though), and a bit more I think.

And added attachment for flyable Forward center, and Forward center chair (which is sit-in-able).
(Foward Chair has 1 hp for sitting "hp_active", and edited forward center has two for sitting (hp_active, hp_active2).

Its not as big as it was, I've removed alot of obsolete work.