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#5401
reserved post
#5402
This one is for credits
#5403
How the update works:

The update takes assets made by other modders (like maps and new units) plus a few of my own and combines them with a custom Mission.lvl file that allows the new maps and units to be accessed.  The new mission.lvl file has all the same things in it as the original mission.lvl file, so that it does not interfere with any standard hosted server and maps.


Sleepkiller and I have made the mission.lvl updates and I hope to get more modders involved, too.

The mod maps were made by various modders/SWBF2 convertors over the years and may have some issues in them.  Full credits for the update assets are listed in the next post.


List of known issues:


In Mygeeto, the victory/defeat timer does not count down at the end of the map.  However, the tickets will drain to zero when one team captures all of the CPs.  The bug was from the conversion of the SWBF2 map, and does not have anything to do with the mission.lvl file of the update.

In Felucia, some places near spawn points are out of bounds.  The bug was from the conversion of the SWBF2 map, and does not have anything to do with the mission.lvl file of the update.












#5404
Please share when you are ready :)

#5405
Sounds cool SK!
#5406
SWBFUpdate Comments and Notes / Re: Mod maps with update.
February 05, 2012, 07:10:03 AM
Hi GDH,

The short answer is unfortunately, no.

We would have to include those maps in the update, and I would need to make a new mission.lvl file.
#5407
Requests / Re: Released mando skin
February 04, 2012, 06:27:44 PM
we are working on it, stay tuned
#5408
SWBF1 Modding / Re: Is there a way to disable flinching?
February 03, 2012, 06:41:50 PM
You mean like if you get shot from a teammate bullet (laser) ?
#5409
Released Maps and Mods / Re: VENATOR: INTERIOR
February 02, 2012, 11:38:17 PM
nice!
#5410
Requests / Re: Mando skin for swbf1
January 31, 2012, 04:57:37 PM
Quote from: {Alpha}Boom27} on January 31, 2012, 01:57:03 PM
You guys are awesome XD I wish I could help or do it myself that way I wouldn't feel like such a mooch, but hey, gotta do what you gotta do :3
And btw, does anyone know where I could get some modding tools? The dl on filefront always messes up for me.

Here's how you can help--go to gametoast and see if you can obtain the ported skins.
#5411
Requests / Re: Mando skin for swbf1
January 31, 2012, 01:49:58 PM
I can do the munging.  I would need help obtaining the ports from SWBF2 though.

#5412
Quote from: Syrion on January 30, 2012, 09:21:16 AM
Both of them are for swbf1 !

Indeed--but he was asking about SWBF2 maps.
#5413
SWBF2 Modding / Re: Looking for Fast Spawn modding info
January 30, 2012, 10:50:07 AM
Hi Pyro,


Be sure to use Sleepkiller's tool for SWBF2 (Battlebelks is for SWBF).

The integer representation for PS2 and PC may be different, I don't know about that but Tirpider might be able to help there.

I don't believe that you can increase the number of ATTE on a map with that value--I think each one still needs a spawn point in the map lvl file.
#5414
hi SK,

I have moved the topic--as you would have noticed.

Can you recommend a SWBF2 map that's not too challenging to try this on?

I can work through your tutorial and note anything that I can't figure out.
#5415
General / Re: Favorite Pizza Toppings?
January 28, 2012, 03:59:43 PM
Quote from: Unit 33 on January 28, 2012, 03:32:49 PM
Please do not bump topics over 30 days old.

Meh, no worries.  I think we can relax that rule.