Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - 1ИCΘ6И17Θ

#31
Scummies / Re: Taking a break myself
January 04, 2018, 05:23:03 AM
I'm a bit late but... Enjoy your time out there man.  :cheers:
#32
Well, I did, if u check out Ferocious Battlefront I managed to add 100 new sounds and new unit voices. All of them have been replaced, even pain sounds...
#33
Scummies / Re: Extremely Innactive, Not Leaving Though
December 14, 2017, 01:55:27 AM
Hmmm... Real Life is like so overrated nowadays...  :confused:

Anyway, if u change your mind we'll still be here maintaining the original Swbf community alive.  :wave:
#34
SWBF2 Modding / Re: How to make custom Crosshairs?
December 09, 2017, 01:12:15 PM
You have edit the common.lvl file in order to create or modify crosshairs, this is however for Battlefront 1.
I dont think it is possible to add ones to BF2 unfortunately, I may be wrong though, since I mod exclusively on BF1...
#35
SWBF1 Modding / Re: 3 Playable Teams
December 09, 2017, 01:06:23 PM
With all those progresses made in BF modding I wouldn't be surprised if someone soon finds a way to raise polygon counts limits or texture resolution.  :tu:

Frickin awesome.  :cheers:
#36
Released Assets / Re: TESB Valken-38
December 07, 2017, 01:50:09 AM
So technically the gun ain't canon... Despite being part of the movie...
Your model strongly reminds me of the Blaster Machinegun from Galactic Warfare, I wonder which model they used as a reference... And... I'm staritng to get a bit confused with the names... I also thought it was the DLT-19.  :confused:
#37
SWBF1 Modding / Re: Incognito's Ferocious Battlefront
December 07, 2017, 01:33:28 AM
Hmmmmm, I realized I haven't shared anything about my recent work on the mod lately, and there was a lot done since the Open Beta Release, a bit of a dev diary can be found here :

http://www.moddb.com/mods/ferocious-battlefront/news/christmass-stable-release-is-on-its-way

Everything has been reworked on, and I pretty much started from zero again, even getting to change the sides once again, the stability have been improved, and all maps will now load.
The mod now works with the GCW campaign, and will serve as a placeholder until I make a custom campaign in 2018.

One feature majorly unexplored on the community (as far as I'm aware), the implementation of new voice samples for the Galactic Marine Corps, which covers all the previous "vanilla" samples, even more since the low_health_sound function is now used.

Check out the dev diary for more content and stay tuned for the upcoming trailers, which should come out around a week or so.
#38
Released Assets / Re: A280 Blaster Rifle
December 07, 2017, 01:07:29 AM
Holy crap, the difference is subtle... Man ! :wacko:
#39
Released Assets / Re: TESB Valken-38
December 07, 2017, 01:04:16 AM
This ain't Sci-Fi anymore, that thing's straight from WW2, they weren't very creative with this one, lol...  :P

I get strong steampunk vibes from it though...
#40
SWBF1 Modding / Re: Star Wars Battlefront Legacy
November 22, 2017, 11:26:24 AM
Oh, I get it. 
#41
SWBF1 Modding / Re: Star Wars Battlefront Legacy
November 22, 2017, 10:11:42 AM
Hmmmmm.... So this mean I could use this to call Ferocious files to play them in Sereja's maps right ?
So, do we need the map assets for this ?
#42
SWBF1 Modding / Re: Playable native units
November 22, 2017, 10:06:47 AM
Feel free to ask if you have any issues dude, I came across a lot of issues since I'm into BF modding, and I wouldn't have made it through without the help of the community.  8)
#43
Released Assets / Re: Improved E-11 Blaster and E-11C
November 22, 2017, 06:03:23 AM
I can't believe the A280 was based off the Stg-44, I always was a big fan of this weapon but never made the link with it, maybe because of the demential clip size who's absent on the A280...
#44
Released Assets / Re: Improved E-11 Blaster and E-11C
November 19, 2017, 10:59:08 PM
That's why I love the Star Wars weaponry, yet they surprisingly haven't made anything out of a calico rifle
#45
SWBF1 Modding / Re: [WIP] Naboo: City of Theed
November 17, 2017, 03:05:17 AM
SPtest never worked for me.